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BS in Computer Graphics and Motion Technology

BS in Computer Graphics and Motion Technology 2008

The BS in Computer Graphics and Motion Technology provides DePaul students with an interest in mathematics/computer science as well as visual design, providing an academic foundation in both the technical and aesthetic elements of computer graphics.

Concentrations

The Bachelor of Science degree program offers two options of study:

  • The Technical Designer Concentration is geared toward students interested in the visua aspects, including lighting setup, shader development and character rigging.
  • The Developer Concentration is geared toward students who are considering careers in graphic software development, with course work focused in programming languages (C/C++ ) and mathematics (calculus and algebra), in addition to animation and computer graphics.

What Students Learn From This Program


  • Design and analysis of mathematics/computer science programming principals for computer graphic design.
  • Beginning and advanced digital photography.
  • History and theory of graphic design (color theory, perception).
  • Usability and human-computer interaction.

Liberal Studies Program


The Liberal Studies program at DePaul University is the general education portion of the curriculum at DePaul University. View the specific details for the Computer Graphics and Motion Technology Program.


Program Requirements 2008


To view Graduate Program Requirements for previous years click here.
B.S. Computer Graphics and Motion Technology
Developer Concentration

First Year
Major Field Courses (9)
Offered Spring 
In classOnline 
     CSC 261 Programming in C++ I   
     CSC 262 Programming in C++ II   
     CSC 393 Data Structures in C++   
         GPH 211 Perceptual Principles for Digital Environments I   
         GPH 212 Perceptual Principles for Digital Environments II   
       ANI 201 Animation I   
       MAT 140 Discrete Mathematics I   
       MAT 150 Calculus I   
       MAT 151 Calculus II   
 

Second Year
Major Field Courses (5)
Offered Spring 
In classOnline 
         GPH 325 Survey of Computer Graphics   
         GPH 329 Computer Graphics Development II   
         GPH 339 Advanced Rendering Techniques   
     GPH 321 Computer Graphics Development I   
         OR  MAT 220 Linear Algebra with Applications   
         CMN 220 Title Unavailable   
 

Third Year
Major Field Courses (4)
Offered Spring 
In classOnline 
         GPH 372 Principles of Computer Animation   
       CSC 321 Design and Analysis of Algorithms   
         IM 315 Theory and Perception of Color   
       WRD 204 Technical Writing   
 
Graphics Electives (3) - from the list of electives below
Liberal Studies (5) - Consider CTI Courses for Liberal Studies

Fourth Year
Major Field Courses (4)
Offered Spring 
In classOnline 
         GPH 375 Advanced Graphics Development   
         GPH 388 Production Pipeline Techniques   
     GPH 389 Real-Time Graphics Techniques   
         GPH 395 Computer Graphics Senior Project   
 
Graphics Elective (1) - from the list of electives below
Liberal Studies (4) - Consider CTI Courses for Liberal Studies
Open Electives (3)

Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.

Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.

Technical Designer Concentration
 
First Year
Major Field Courses(6)
Offered Spring 
In classOnline 
     CSC 211 Programming in Java I   Self Placement Test  
     AND  CSC 212 Programming in Java II   
     OR  CSC 261 Programming in C++ I   
     AND  CSC 262 Programming in C++ II   
         GPH 211 Perceptual Principles for Digital Environments I   
         AND  GPH 212 Perceptual Principles for Digital Environments II   
       ANI 201 Animation I   
       MAT 140 Discrete Mathematics I   
 
Liberal Studies (4) (Required: ART 102 Title Unavailable and ART 106 Beginning Drawing) - CTI courses for Liberal Studies.

Second Year
Major Field Courses (7)
Offered Spring 
In classOnline 
         GPH 250 Digital Modeling I   
         GPH 325 Survey of Computer Graphics   
         IT 236 User Interface Development   
         ART 242 Title Unavailable   
     IM 210 Introduction to Human-Computer Interaction   
         CMN 220 Title Unavailable   
         GPH 255 Hand Prototyping for Graphic Visualization   
 

Third Year
Major Field Courses (5)
Offered Spring 
In classOnline 
         ART 322 Contemporary Art   
         IM 315 Theory and Perception of Color   
         GPH 338 Survey of 3-D Animation   
         GPH 339 Advanced Rendering Techniques   
       WRD 204 Technical Writing   
 
Graphics Elective (1) - from the list of electives below
Liberal Studies (6) - Consider CTI courses for Liberal Studies.

Fourth Year
Major Field Courses (2)
Offered Spring 
In classOnline 
         GPH 395 Computer Graphics Senior Project   
         GPH 388 Production Pipeline Techniques   
 

Graphics Electives (4) - from the list of electives below
Liberal Studies (4) - Consider CTI for Liberal Studies
Open Electives (4)

Graphics Electives
Students may take any of the following courses as long as they were not previously used to satisfy the computer graphics and animation
Offered Spring 
In classOnline 
       ANI 300 3d Character Animation   
         ANI 310 Motion Capture   
       ART 225 Beginning Photography   
       ART 329 Advanced Digital Photography   
         ART 360 Illustration   
         ART 373 Title Unavailable   
     IT 223 Data Analysis   Self Placement Test  
         IT 236 User Interface Development   
         GPH 336 Smooth Surface Modeling for Graphics and Animation   
         GPH 340 Procedural Shading   
         GPH 341 Advanced Lighting Techniques   
         GPH 348 Rigging for Animation   
         GPH 376 Artificial Intelligence in Computer Games   
         GPH 380 Visualization   
     GPH 389 Real-Time Graphics Techniques   
         GPH 250 Digital Modeling I   
       GPH 259 Design Geometry   
         GPH 329 Computer Graphics Development II   
         GPH 350 Digital Modeling II   
       GPH 360 Modeling Spaces   
         GPH 374 Computer Games   
         GPH 375 Advanced Graphics Development   
     IM 270 User-Centered Web Design   
     IM 210 Introduction to Human-Computer Interaction   
         IM 322 Multimedia   
       MAT 150 Calculus I   
       MAT 151 Calculus II   
       MAT 152 Calculus III   
 
Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.

Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.
All courses in degree
 
  • ANI 201 Animation I
  • ANI 300 3d Character Animation
  • ANI 310 Motion Capture
  • ART 102 Title Unavailable
  • ART 225 Beginning Photography
  • ART 242 Title Unavailable
  • ART 322 Contemporary Art
  • ART 329 Advanced Digital Photography
  • ART 360 Illustration
  • ART 373 Title Unavailable
  • CMN 220 Title Unavailable
  • CSC 211 Programming in Java I
  • CSC 212 Programming in Java II
  • CSC 261 Programming in C++ I
  • CSC 262 Programming in C++ II
  • CSC 321 Design and Analysis of Algorithms
  • CSC 393 Data Structures in C++
  • GPH 211 Perceptual Principles for Digital Environments I
  • GPH 212 Perceptual Principles for Digital Environments II
  • GPH 250 Digital Modeling I
  • GPH 255 Hand Prototyping for Graphic Visualization
  • GPH 259 Design Geometry
  • GPH 321 Computer Graphics Development I
  • GPH 325 Survey of Computer Graphics
  • GPH 329 Computer Graphics Development II
  • GPH 336 Smooth Surface Modeling for Graphics and Animation
  • GPH 338 Survey of 3-D Animation
  • GPH 339 Advanced Rendering Techniques
  • GPH 340 Procedural Shading
  • GPH 341 Advanced Lighting Techniques
  • GPH 348 Rigging for Animation
  • GPH 350 Digital Modeling II
  • GPH 360 Modeling Spaces
  • GPH 372 Principles of Computer Animation
  • GPH 374 Computer Games
  • GPH 375 Advanced Graphics Development
  • GPH 376 Artificial Intelligence in Computer Games
  • GPH 380 Visualization
  • GPH 388 Production Pipeline Techniques
  • GPH 389 Real-Time Graphics Techniques
  • GPH 395 Computer Graphics Senior Project
  • IM 210 Introduction to Human-Computer Interaction
  • IM 270 User-Centered Web Design
  • IM 315 Theory and Perception of Color
  • IM 322 Multimedia
  • IT 223 Data Analysis
  • IT 236 User Interface Development
  • MAT 140 Discrete Mathematics I
  • MAT 150 Calculus I
  • MAT 151 Calculus II
  • MAT 152 Calculus III
  • MAT 220 Linear Algebra with Applications
  • WRD 204 Technical Writing