BS in Computer Games Development
BS in Computer Games Development 2009
The BS in Computer Games Development prepares students to work in the multi-disciplinary field of computer gaming and interactive media. This program also requires strong mathematical and programming skills.
CDM's Computer Game Development program combines coursework in game programming, game design, 3D Modeling, animation, physics, and artificial intelligence. Students work in cross-disciplinary teams to design and develop games.
The BS in Computer Games Development offers a concentration in Production and Design and a Concentration in Game Programming . Our program was created in consultation with our Game Dev Industry Advisory Board, and is the result of input from many of the top game programmers, producers and designers in the Chicago area.
Students in the Production and Design concentration receive an education in all areas of game development, including game design, programming and animation, but also the basic business skills of project management, budgeting, contract negotiation, marketing and quality assurance.
Students in the Game Programming concentration engage in the rigorous study of computer science basics, and then apply this knowledge to the demanding specialization of game programming. Areas of study include computer graphics development, computer science, linear algebra, game physics, and artificial intelligence programming.
- Game programming
- Game physics and game engines
- Computer graphics and rendering
- 3D modeling and animation
- Game design and level design
Learn more about the DePaul Game Development program .
The Liberal Studies program at DePaul University is the general education portion of the curriculum at DePaul University. View the specific details for the Computer Games Development Program.
To view Undergraduate Program Requirements for previous years click here.
B.S. Computer Games Development 2009
Production & Design Concentration
First Year
Major Field Courses (5)
| Offered Winter | |
| In class | Online | |
| √ | |
GAM 224 Introduction to Game Design
| | √ | |
GAM 244 Game Development I
| | √ | |
GAM 245 Game Development II
| | √ | |
ANI 101 Animation for Non-Majors
| | √ | |
or
ANI 201 Animation I
| | √ | |
ANI 105 Intro to Visual Design
| | | |
Second Year
Major Field Courses (6)
Third Year
Major Field Courses (4)
| Offered Winter | |
| In class | Online | |
| √ | |
ANI 231 3d Animation
| | | |
GAM 374 Action Games Programming
| | √ | |
IM 220 Interactive Media I
| | √ | |
WRD 204 Technical Writing
| | | |
Fourth Year
Major Field Courses (4)
| Offered Winter | |
| In class | Online | |
| | |
GAM 333 The Business of Games
| | √ | |
GAM 392 Game Modification Workshop
| | √ | |
GAM 394 Game Development Project I
| | | |
GAM 395 Game Development Project II
| | | |
Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.
Game Programming Concentration
First Year
Major Field Courses (5)
Second Year
Major Field Courses (5)
| Offered Winter | |
| In class | Online | |
| √ | √ |
CSC 261 Programming in C++ I
| | √ | √ |
CSC 262 Programming in C++ II
| | √ | √ |
CSC 393 Data Structures in C++
| | √ | |
GAM 245 Game Development II
| | √ | |
ANI 230 3d Modeling
| | | |
Third Year
Major Field Courses (6)
| Offered Winter | |
| In class | Online | |
| √ | √ |
CSC 373 Computer Systems I
| | √ | √ |
CSC 374 Computer Systems II
| | | |
GPH 321 Computer Graphics Development I
| | √ | |
GPH 329 Computer Graphics Development II
| | | |
GAM 350 Physics for Game Developers
| | | |
GAM 374 Action Games Programming
| | | |
Fourth Year
Major Field Courses (5)
| Offered Winter | |
| In class | Online | |
| | |
GPH 389 Real-Time Graphics Techniques
| | √ | |
GAM 376 Artificial Intelligence for Computer Games
| | √ | |
GAM 392 Game Modification Workshop
| | √ | |
GAM 394 Game Development Project I
| | | |
GAM 395 Game Development Project II
| | | |
Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.
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