Bachelor Of Fine Arts
BFA in Animation provides students with a thorough foundation in the art of animation and its history, combined with intense practice in traditional animation (hand-drawn, stop motion, and hybrid), and 3D computer animation and modeling.
In 2016, Animation Career Review ranked DePaul Animation the #16 animation program in the U.S. The Animation BFA has been designed for students who are serious about careers as animation artists, character animators, game artists, CGI effects animators, and motion graphics animators. The program’s visual arts history and studio art requirements give students an aesthetic grounding crucial to success in these areas. In their many animation production courses, students will have access to the latest in animation software, tools, and technologies including hand-drawn, 3D, stop motion, motion capture, motion control, and green screen studios. Students will gain valuable production experience both in class and through internships, and benefit from CDM’s relationship with Chicago’s largest game development and animation studios.
DePaul has one of the largest full-time Animation faculties in the country. Their filmography includes Beauty and the Beast, The Lion King, Mulan, The Simpsons, Futurama, and Rugrats. Our instructors come from diverse backgrounds in feature and TV animation, commercial production, game development, motion graphics, CGI, and art exhibition. They have worked at major animation and game studios including: Disney Feature Animation, Fox TV, Fox Kids, JibJab, Will Vinton, Sesame Street, NBC Studios, Nickelodeon, Calabash, Rough Draft, WMS, RoboModo, Wideload, and Day 1, and have exhibited internationally at galleries and film festivals.
Brian is a 25-year veteran Walt Disney Feature Animation character animator whose filmography includes Beauty and the Beast, The Lion King, Aladdin, and Mulan.
Steve worked in TV Animation at Nickelodeon, Cartoon Network, & Disney TV. His new animated film is currently showing in over 30 international film festivals.
Amy’s animations have screened at festivals nationally and internationally, including the Ann Arbor Film Festival and the International Animation Festival in Hiroshima, Japan.
The Cinema Animation concentration is for students who are interested in the areas of traditional animation (hand-drawn, stop motion, and hybrid), 3D character animation, 3D modeling and rigging, motion graphics animation, and CGI effects animation. In addition to the core visual aesthetic and animation courses, students study filmmaking, visual storytelling, and advanced courses in their focus area. They are given in-depth instruction in the most up-to-date software and technology available, but the emphasis is always on creativity, experimentation and expression.
Becoming a game development artist requires a solid foundation in animation, visual design principles, color theory, and drawing. Students in the Game Art concentration also receive in-depth instruction in the latest advanced game modeling and animation technology and practices, including motion capture, rigging, texturing, environment art, and digital sculpting. They learn about real-world problem-solving, team dynamics, and pipeline requirements while working alongside programmers and game designers on cross-disciplinary game development projects.
Storyboard artists are in demand in the television and feature film animation industries. A storyboard artist can also find work storyboarding live action films, visual effects, and commercials. The skills of the storyboard artist can also be applied to graphic novels and comics. Character design is a much sought-after role in animation, game art, live action film, comics, and children’s literature. Both disciplines share a requirement for strong traditional drawing skills.
Game Development Teams
Students interested in game art can take advantage of CDM’s large and active game development program by working with game design and programming students on game projects. These projects take many forms: multi-disciplinary team courses, game development contests run by the student organization DeFRAG, and extra-curricular special projects. Your project may join our many award-winning student games, including the indie game hit
Animation students have the opportunity to study and intern in Los Angeles for three months through DePaul’s innovative LA Quarter program. Students accepted into the program earn degree credit while living in the center of the animation, film and game development industries. LA Quarter students have interned at many studios including DreamWorks Animation, Bix Pix Entertainment, Duck Animation Studios, and Nickelodeon Animation.
The School of Cinematic Arts Visiting Artist Series brings the top animators, filmmakers, game artists and designers to DePaul for workshops and lectures. Past visiting artists include legendary Russian animator Yuri Norstein, stop-motion animators The Brothers Quay, experimental 3D animator David O’Reilly, Pixar director Doug Sweetland, Pixar character designer Chris Sasaki, Adventure Time artists Jesse Moynihan, Michael DeForge, and Sam Alden, Double Fine Games concept artist Scott Campbell, Disney Feature Animation storyboard artist Lissa Treiman, Werner Herzog, the Wachowskis, and many more.
Students learn from professionals on the set of Project Bluelight.
School of Cinematic Art's best student films screen annually at the historic Music Box Theatre.