BS in Animation 
The Bachelor of Science in Animation is an intensive program with a focus on 3D animation. Students will learn essential skills in character animation, modeling, texturing, lighting, and rigging utilizing the latest technologies and techniques used by 3D animation professionals in Game Development and Cinema. 
 

BS in Animation 2009



The BS in Animation provides students with a solid foundation in the art of animation and its history combined with insight into the latest techniques used in the rapidly-moving fields of high end 3D animation in the film, television, and game development industries.

Students will learn a comprehensive set of skills in 3D including character animation, modeling, texturing, lighting, and rigging. 3D courses are designed to provide students with necessary proficiencies while also encouraging creativity and experimentation. Students interested in game art will have additional options for gaining experience through cross-disciplinary classes in game development and production and through work on game development teams.




What Students Get From This Program


  • A faculty body of experienced animators and working professionals.
  • Access to the latest in animation software, computing systems, and technology, including motion capture and green screen studios.
  • Close cooperation with programming students in the Game Development program. Learn more about the DePaul Game Development program.
  • Valuable production experience both in class and through internships.
  • The benefits of industry connections through CDM’s relationship with Chicago’s largest game development and animation studios.

Liberal Studies


The Liberal Studies program at DePaul University is the general education portion of the curriculum at DePaul University. View the specific details for the Animation Program.

Please note: Students must complete 20 liberal studies courses including the eight credit hour Mathematical and Technological Literacy requirement which is both ISP 120 and ISP 121. ISP 121 will replace one course from any one of the six Learning Domains as long as the student takes at least one course in each domain.


Program Requirements 2009


To view Undergraduate Program Requirements for previous years click here.
B.S. in Animation 2009
First Year
Major Field Courses (6)
Offered Fall 
In classOnline 
       ANI 105 Intro to Visual Design   
       ANI 201 Animation I  * 
       ANI 206 History of Animation   
       ANI 230 3d Modeling for Animation and Gaming   
       DC 205 Foundations of Cinema   
       ART 218 Figure Drawing   
 
Liberal Studies Courses (6) (Required: ART 106 Beginning Drawing)and either DC 233 Cinema and Art or ART 200 Art and Artists in Contemporary Culture)
GAM 224 is recommended.

*ANI 101 Animation for Non-Majors allowed for students transferring into the major.

Second Year
Major Field Courses (6)
Offered Fall 
In classOnline 
         ANI 220 Pre-Production Art   
       ANI 231 3d Animation for Cinema and Gaming   
       ANI 300 3d Character Animation   
     DC 201 Introduction to Screenwriting   
       ART 318 Advanced Figure Drawing [prereq   
         OR  ART 317 Figure Sculpture   
       GAM 244 Game Development I   
 
Liberal Studies Courses (6) Consider CDM Courses for Liberal Studies.

Third Year
Major Field Courses (6)
Offered Fall 
In classOnline 
         ANI 240 Animation Production I   
         ANI 340 Animation Production II   
       ANI 330 Advanced 3d Modeling for Animation and Gaming   
         ANI 339 3d Texturing and Lighting   
       DC 220 Editing I   
         GAM 341 Introduction to Level Design   
 
Animation Electives (2) - Any ANI, ART, DC, GAM, GPH or IM course EXCEPT: ART 102, ART 104, ART 105, DC 120 or GPH 211
Liberal Studies courses (3) Consider CDM Courses for Liberal Studies.
Open Electives (1)

Fourth Year
Major Field Courses (4)
Offered Fall 
In classOnline 
         ANI 350 Animation Production Studio  * 
       MCS 207 History of Cinema I, 1890-1945   
         OR  MCS 208 Title Unavailable   
         OR  MCS 209 Title Unavailable   
         GPH 355 3d Scripting for Animators   
         DC 398 Digital Cinema Capstone  * 
 
* GAM 395 may be substituted for DC 398, but if this option is chosen you must also take GAM 394 which can be substitute for ANI 350.

Animation Electives (1) - Any ANI, ART, DC, GAM, GPH or IM course EXCEPT: ART 102, ART 104, ART 105, DC 120 or GPH 211
Liberal Studies courses (5) Consider CDM Courses for Liberal Studies.
Open Electives (2)

Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.

Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.

All courses
 
Career Options: 

Computer animation has exploded as a career choice over the past decade in the fields of cinema, television, web graphics and game development. 3D games have become the norm while film and television have grown increasingly reliant on animation to both support and replace traditional live action elements. Students graduating with a BS degree in Animation will be well prepared to enter a wide variety of animation industries which all utilize the same set of 3D skills.

Individuals with degrees in Animation can hold positions as:

  • Character animators
  • Motion graphics artist
  • Character designers
  • Technical artists
  • Character riggers
  • 3D modelers
  • Texture artists
  • Storyboard artists
  • Animatic artists
  • Game artists
  • Art directors
  • Visual effects artists
  • Motion capture artists
  • Forensic animators
  • Game designers