BS in Animation
The Bachelor of Science in Animation is an intensive program with a focus on 3D animation. Students will learn essential skills in character animation, modeling, texturing, lighting, and rigging utilizing the latest technologies and techniques used by 3D animation professionals in Game Development and Cinema.
The BS in Animation provides students with a solid foundation in the art of animation and its history combined with insight into the latest techniques used in the rapidly-moving fields of high end 3D animation in the film, television, and game development industries.
Students will learn a comprehensive set of skills in 3D including character animation, modeling, texturing, lighting, and rigging. 3D courses are designed to provide students with necessary proficiencies while also encouraging creativity and experimentation. Students interested in game art will have additional options for gaining experience through cross-disciplinary classes in game development and production and through work on game development teams.
- A faculty body of experienced animators and working professionals.
- Access to the latest in animation software, computing systems, and technology, including motion capture and green screen studios.
- Close cooperation with programming students in the Game Development program. Learn more about the DePaul Game Development program.
- Valuable production experience both in class and through internships.
- The benefits of industry connections through CDM’s relationship with Chicago’s largest game development and animation studios.
The Liberal Studies program at DePaul University is the general education portion of the curriculum at DePaul University. View the specific details for the Animation Program.
Please note: Students must complete 20 liberal studies courses including the eight credit hour Mathematical and Technological Literacy requirement which is both ISP 120 and ISP 121. ISP 121 will replace one course from any one of the six Learning Domains as long as the student takes at least one course in each domain.
To view Undergraduate Program Requirements for previous years click here.
B.S. in Animation 2009
First Year
Major Field Courses (6)
| Offered Fall | |
| In class | Online | |
| √ | |
ANI 105 Intro to Visual Design
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ANI 201 Animation I *
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ANI 206 History of Animation
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ANI 230 3d Modeling for Animation and Gaming
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DC 205 Foundations of Cinema
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ART 218 Figure Drawing
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Second Year
Major Field Courses (6)
| Offered Fall | |
| In class | Online | |
| | |
ANI 220 Pre-Production Art
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ANI 231 3d Animation for Cinema and Gaming
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ANI 300 3d Character Animation
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DC 201 Introduction to Screenwriting
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ART 318 Advanced Figure Drawing [prereq
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OR
ART 317 Figure Sculpture
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GAM 244 Game Development I
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Third Year
Major Field Courses (6)
| Offered Fall | |
| In class | Online | |
| | |
ANI 240 Animation Production I
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ANI 340 Animation Production II
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ANI 330 Advanced 3d Modeling for Animation and Gaming
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ANI 339 3d Texturing and Lighting
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DC 220 Editing I
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GAM 341 Introduction to Level Design
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Fourth Year
Major Field Courses (4)
| Offered Fall | |
| In class | Online | |
| | |
ANI 350 Animation Production Studio *
| | √ | |
MCS 207 History of Cinema I, 1890-1945
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OR
MCS 208 Title Unavailable
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OR
MCS 209 Title Unavailable
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GPH 355 3d Scripting for Animators
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DC 398 Digital Cinema Capstone *
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Open Electives:
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Grades:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.
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Computer animation has exploded as a career choice over the past decade in the fields of cinema, television, web graphics and game development. 3D games have become the norm while film and television have grown increasingly reliant on animation to both support and replace traditional live action elements. Students graduating with a BS degree in Animation will be well prepared to enter a wide variety of animation industries which all utilize the same set of 3D skills.
Individuals with degrees in Animation can hold positions as:
- Character animators
- Motion graphics artist
- Character designers
- Technical artists
- Character riggers
- 3D modelers
- Texture artists
- Storyboard artists
- Animatic artists
- Game artists
- Art directors
- Visual effects artists
- Motion capture artists
- Forensic animators
- Game designers