BS in Computer Graphics and Motion Technology 
The Bachelor of Science in Computer Graphics and Motion Technology unites the technical and aesthetic principals of digitally created motion graphics and animation. Graduates of the program may find opportunities in diverse fields, from motion pictures or architecture to computer gaming or medicine.
 

BS in Computer Graphics and Motion Technology 2009


The BS in Computer Graphics and Motion Technology provides DePaul students with an interest in mathematics/computer science as well as visual design, providing an academic foundation in both the technical and aesthetic elements of computer graphics.

Concentrations

The Bachelor of Science degree program offers two options of study:

  • The Technical Designer Concentration is geared toward students interested in the visua aspects, including lighting setup, shader development and character rigging.
  • The Developer Concentration is geared toward students who are considering careers in graphic software development, with course work focused in programming languages (C/C++ ) and mathematics (calculus and algebra), in addition to animation and computer graphics.

What Students Learn From This Program


  • Design and analysis of mathematics/computer science programming principals for computer graphic design.
  • Beginning and advanced digital photography.
  • History and theory of graphic design (color theory, perception).
  • Usability and human-computer interaction.

Liberal Studies Program


The Liberal Studies program at DePaul University is the general education portion of the curriculum at DePaul University. View the specific details for the Computer Graphics and Motion Technology Program.


Program Requirements 2009


To view Graduate Program Requirements for previous years click here.
B.S. in Computer Graphics and Motion Technology
Bachelor of Science in Computer Graphics and Motion Technology
Courses for CGMT Program
Developer Concentration
First Year

Major Field Courses (9)

Offered Fall 
In class 
     CSC 261 Programming Languages I: C/C++   
       CSC 262 Programming Languages II: C/C++   
       CSC 393 Data Structures in C++   
     GPH 211 Perceptual Principles for Digital Environments I   
     GPH 212 Perceptual Principles for Digital Environments II   
     ANI 201 Animation I   
     MAT 140 Discrete Mathematics I   
     MAT 150 Calculus I   
     or  MAT 160 Calculus for Mathematics and Science Majors I   
     or  MAT 170 Calculus I with Scientific Applications  (Recommended) 
     MAT 151 Calculus II   
 

Liberal Studies (3) - Consider CDM Courses for Liberal Studies

Second Year

Major Field Courses (5)

Offered Fall 
In class 
     GPH 325 Survey of Computer Graphics   
       GPH 329 Computer Graphics Development II   
       GPH 339 Advanced Rendering Techniques   
     GPH 321 Computer Graphics Development I   
       OR  MAT 220 Linear Algebra with Applications   
     CMNS 220 Public Speaking   
 

Liberal Studies (7) - Consider CDM Courses for Liberal Studies

Third Year

Major Field Courses (4)

Offered Fall 
In class 
       GPH 372 Principles of Computer Animation   
       CSC 321 Design and Analysis of Algorithms   
       IM 315 Theory and Perception of Color   
     WRD 204 Technical Writing [formerly Eng 204]   
 

Graphics Electives (3) from the list at the bottom of the page

Liberal Studies (5) - Consider CDM Courses for Liberal Studies

Fourth Year

Major Field Courses (4)

Offered Fall 
In class 
       GPH 375 Advanced Graphics Development   
       GPH 388 Production Pipeline Techniques   
       GPH 389 Real-Time Graphics Techniques   
       GPH 395 Computer Graphics Senior Project   
 

Graphics Elective (1)

Open Electives (3)

Liberal Studies (4) - Consider CDM Courses for Liberal Studies

Technical Designer Concentration
First Year

Major Field Courses (6)

Offered Fall 
In class 
     CSC 211 Programming in Java I   Self Placement Test  
     AND  CSC 212 Programming in Java II   
     OR  CSC 261 Programming Languages I: C/C++   
       AND  CSC 262 Programming Languages II: C/C++   
     GPH 211 Perceptual Principles for Digital Environments I   
     AND  GPH 212 Perceptual Principles for Digital Environments II   
     ANI 201 Animation I   
     MAT 140 Discrete Mathematics I   
 

Liberal Studies (4) - Consider CDM Courses for Liberal Studies (ART 102 and ART 106 are required.)

Second Year

Major Field Courses (7)

Offered Fall 
In class 
       GPH 250 Digital Modeling I   
     GPH 325 Survey of Computer Graphics   
     IT 236 User Interface Development   
     ART 242 Survey of Asian Art   
     IM 210 Introduction to Human-Computer Interaction   
     CMNS 220 Public Speaking   
       GPH 255 Hand Prototyping for Graphic Visualization   
 

Liberal Studies (5) - Consider CDM Courses for Liberal Studies

Third Year

Major Field Courses (5)

Offered Fall 
In class 
     ART 322 Modernism to Postmoderism   
       IM 315 Theory and Perception of Color   
       GPH 338 Survey of 3-D Animation   
       GPH 339 Advanced Rendering Techniques   
     WRD 204 Technical Writing [formerly Eng 204]   
 

Graphics Elective (1) from the list at bottom of the page

Liberal Studies (6) - Consider CDM Courses for Liberal Studies

Fourth Year

Major Field Courses (2)

Offered Fall 
In class 
       GPH 395 Computer Graphics Senior Project   
       GPH 388 Production Pipeline Techniques   
 

GPH Electives from the list below (4)

Open Electives (4)

Liberal Studies (4) - Consider CDM Courses for Liberal Studies

Graphics Electives List
Students may take any of the following courses as long as they were not previously used to satisfy the computer graphics and animation core:
Offered Fall 
In class 
     ANI 300 3d Character Animation   
     ANI 310 Motion Capture Workshop   
     ART 225 Beginning Photography   
       ART 329 Advanced Digital Photography [prereq: Art 225 and Art 101 Or Art 227 Or Instructor Consent]   
       ART 360 Illustration   
       ART 373 History of Design   
     IT 223 Data Analysis   Self Placement Test  
     IT 236 User Interface Development   
       GPH 336 Smooth Surface Modeling for Graphics and Animation   
       GPH 340 Procedural Shading   
       GPH 341 Advanced Lighting Techniques   
       GPH 348 Rigging for Animation   
       GPH 376 Artificial Intelligence in Computer Games   
       GPH 380 Visualization   
       GPH 389 Real-Time Graphics Techniques   
       GPH 250 Digital Modeling I   
     GPH 259 Design Geometry   
       GPH 329 Computer Graphics Development II   
     GPH 350 Digital Modeling II   
       GPH 360 Modeling Spaces   
       GPH 374 Computer Games   
       GPH 375 Advanced Graphics Development   
     IM 270 User-Centered Web Design   
     IM 210 Introduction to Human-Computer Interaction   
       IM 322 Multimedia   
     MAT 150 Calculus I   
     MAT 151 Calculus II   
     MAT 152 Calculus III [prereq   
 

Open Electives

Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details.) If you wish to pursue a minor, most minor field courses will be credit as open electives.

Note: Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' my be accepted, provided the overall grade point average in the major is 2.0 or better.

All courses in degree
 
  • ANI 201 Animation I
  • ANI 300 3d Character Animation
  • ANI 310 Motion Capture Workshop
  • ART 225 Beginning Photography
  • ART 242 Survey of Asian Art
  • ART 322 Modernism to Postmoderism
  • ART 329 Advanced Digital Photography [prereq: Art 225 and Art 101 Or Art 227 Or Instructor Consent]
  • ART 360 Illustration
  • ART 373 History of Design
  • CMNS 220 Public Speaking
  • CSC 211 Programming in Java I
  • CSC 212 Programming in Java II
  • CSC 261 Programming Languages I: C/C++
  • CSC 262 Programming Languages II: C/C++
  • CSC 321 Design and Analysis of Algorithms
  • CSC 393 Data Structures in C++
  • GPH 211 Perceptual Principles for Digital Environments I
  • GPH 212 Perceptual Principles for Digital Environments II
  • GPH 250 Digital Modeling I
  • GPH 255 Hand Prototyping for Graphic Visualization
  • GPH 259 Design Geometry
  • GPH 321 Computer Graphics Development I
  • GPH 325 Survey of Computer Graphics
  • GPH 329 Computer Graphics Development II
  • GPH 336 Smooth Surface Modeling for Graphics and Animation
  • GPH 338 Survey of 3-D Animation
  • GPH 339 Advanced Rendering Techniques
  • GPH 340 Procedural Shading
  • GPH 341 Advanced Lighting Techniques
  • GPH 348 Rigging for Animation
  • GPH 350 Digital Modeling II
  • GPH 360 Modeling Spaces
  • GPH 372 Principles of Computer Animation
  • GPH 374 Computer Games
  • GPH 375 Advanced Graphics Development
  • GPH 376 Artificial Intelligence in Computer Games
  • GPH 380 Visualization
  • GPH 388 Production Pipeline Techniques
  • GPH 389 Real-Time Graphics Techniques
  • GPH 395 Computer Graphics Senior Project
  • IM 210 Introduction to Human-Computer Interaction
  • IM 270 User-Centered Web Design
  • IM 315 Theory and Perception of Color
  • IM 322 Multimedia
  • IT 223 Data Analysis
  • IT 236 User Interface Development
  • MAT 140 Discrete Mathematics I
  • MAT 150 Calculus I
  • MAT 151 Calculus II
  • MAT 152 Calculus III [prereq
  • MAT 160 Calculus for Mathematics and Science Majors I
  • MAT 170 Calculus I with Scientific Applications
  • MAT 220 Linear Algebra with Applications
  • WRD 204 Technical Writing [formerly Eng 204]
 
Career Options 

Students who have a passion for art and an interest in technology can choose from a multitude of career paths in computer graphics and animation.

Computer graphics and animation specialists create visuals for video games , movies , television, advertising and various industries.

Computer graphic artists may work on fantastic computerized special effects that push the limits of imagination or on digital rendering of real-life objects.

As the field becomes more sophisticated, the industry seeks more individuals with highly specialized training in 3D animation, lighting, digital painting and more.

Possible career options may include work in

  • Special Effects Design
  • Mathematical Modeling
  • Technical Art and Design.