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DePaul
CIM
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3D
Design and Modeling
Spring 2013
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Tu/Th 11:50-1:20 p.m.| LOOP
DPAUL C106B
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Instructor:
Josh Jones
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Office: CST 517
Email: jjones@cim.depaul.edu
(best way to reach me)
Phone:
(312)362-5876
Office hours :
Tu: 10:00-11:00am, 9:15-10:15pm
Th: 10:00-11:00am
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ANI 230
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Course Description
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Students will use computer modeling to explore the principles of
3-dimensional design. Projects involving object, character and architectural
modeling will emphasize the aesthetic concepts of spatial proportion (scale,
angle and position), silhouette, negative space, rhythm, balance,
light/shadow and texture. Students will emerge with the ability to create
well designed 3D models, and be familiar with the basics of polygonal
modeling, texturing, lighting and rendering for animation, computer games and
cinema. PREREQUISITE(S): None
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Course
Objectives
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After completing this course, students will
have:
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1. Gained basic concepts and understanding
of tools related to 3D production.
2. Become comfortable with basics of
modeling, lighting, texturing and rendering.
3. Understand the fundamentals of strong 3D
design.
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Texts
and Materials
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REQUIRED TEXTS:
None
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RECOMMENDED TEXTS:
Introducing
Maya 2013 by Dariush
Derakhshani Publisher: Sybex
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The Art of
3D Computer Animation and Effects, Fourth Edition (Paperback) Isaac Kerlow, Publisher: John Wiley & Sons; 2009
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Reference
Websites
www.autodesk.com
www.learning-maya.com
www.creativecrash.com
www.awn.com
www.animationlodge.blogspot.com
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Attendance
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Students
are expected to attend every class. We
cover an enormous amount of material in every class, and missing even one can
be a huge setback.
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Three
absences will result in the lowering of your final grade one full letter. Any
student missing 4 classes will be given a grade of ?F? for the semester.
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The student is responsible for any lectures or
assignments missed. If an assignment
is due a week that you are absent, it is your responsibility to make sure it
still arrives on time. A good portion
of our class time will be spent doing hands on tutorials, screening films,
and critiquing work. Lecture notes
will not make up for these missed learning experiences.
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You may
not miss the final class critique.
Doing so will equal an automatic two letter grade reduction of your
final grade. If for some reason you cannot make this class contact your instructor
BEFORE the class that you must miss.
Excuses given after the fact will not be accepted.
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No
incompletes will be given without documented proof of circumstances beyond
your control.
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Participation
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One
of the best ways to learn in a classroom environment is through active
participation in discussions and critiques.
In general, we will be following a pattern of creating animation and
then discussing it in critique in the following week. When I open up the floor for you to speak,
please make the effort to voice your honest and constructive opinion. You are likely to find that this will
greatly improve your overall learning process.
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Class
Work
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ASSIGNMENTS
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* Special Accommodations: If you have any special considerations
please see me.
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* BACK UP YOUR
WORK: Failure of computer software and or hardware will not be accepted
as an extenuating circumstance for late projects or incomplete grades so back
up your work on a regular basis.
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Critiques
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Unless I
tell you otherwise, assigned work must be completed and submitted through COLweb
one hour BEFORE class starts. This
will keep us from wasting valuable class time. Handing
in something unfinished is always better than nothing at all. Due to the large size of our class, and
the limited class time, not everyone?s work will get a full review during
class. If you?d like more feedback,
arrange to discuss your work with me during my office hours. We will view and discuss everyone?s final
project during the last class.
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Grading
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Assignments 100% of
grade
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A = 100-93 A- = 92-90
B+
= 89-88 B = 87-83 B- = 82-80
C+
= 79-78 C = 77-73 C- = 72-70
D+
= 69-68 D = 67-63 D- = 62-60 F = 59-0
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Your grade will depend on the
following criteria:
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Meeting
Project Deadlines: It is vital to have your work
available for critique. Work
unavailable for critique will be considered late and will not be accepted
unless you are using your one ?freebie.?
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Creativity and personal input into
execution of project
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Coming prepared to class, including
assigned reading and assignments
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Showing in-progress work, which can
benefit from suggestions, rather than presenting entirely new work at
critiques
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Effective visually aesthetic
solutions to all problems assigned
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Taking initiative to work outside of
class and research
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Hard work and sweat
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Participation in critiques and
discussions
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Cell
Phones
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Use
of cell phones in the class and the lab is prohibited. Please turn your phone off before entering
class. Mistakes will happen (to me
too), but repeated failure to turn your phone off will result in a lowered
grade for the class. All phone
conversations should be conducted outside the class ? don?t disturb those
working in the lab and put others in an uncomfortable situation.
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Headphones
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Whether
working with sound in your project, or simply listening to music while
working, you need to be considerate of others and wear headphones. Be aware that if the volume is high enough,
others can still hear what you?re listening to despite the headphones. Inconsiderate behavior will result in a
lowered grade.
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Academic
Integrity
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Work
done for this course must adhere to the DePaul University Academic Integrity
Policy, which you can review in the Student
Handbook or by visiting http://www.depaul.edu/university-catalog/academic-handbooks/Pages/default.aspx.
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Plagiarism
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The university and school policy on
plagiarism can be summarized as follows: Students in this course, as well as
all other courses in which independent research or writing play a vital part
in the course requirements, should be aware of the strong sanctions that can
be imposed against someone guilty of plagiarism. If proven, a charge of
plagiarism could result in an automatic F in the course and possible
expulsion. The strongest of sanctions will be imposed on anyone who submits
as his/her own work a report, examination paper, computer file, lab report,
or other assignment which has been prepared by someone else. If you have any
questions or doubts about what plagiarism entails or how to properly
acknowledge source materials be sure to consult the instructor.
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Materials and
Supplies
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All
assignments in this class will be either transmitted digitally online or via
CD/DVD. Instructor will notify
preferred method of submission for each assignment.
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All
CDROM?s and DVD?s must be labeled clearly with the following information:
-Your name
-The class number and name you are
submitting the assignment for
-The term (ex. Fall 2006)
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Schedule
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This schedule is
subject to change throughout the semester, and will be adapted to fit the
needs of the students.
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Unless
otherwise noted, all assignments will be submitted online 1 hour prior to
class. Assignments may be submitted
earlier.
Lecture Assignment
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Week 1
April 2, 4
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Intro to Maya
In Class Exercise: Simple Fan
Abstraction and Silhouette
Basic Principles of 3D Design
Abstracting Animals
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Assignment
1: Practice making the fan.
Make your goal to be able to create the fan from scratch in under 5
minutes.
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Assignment 2: Abstracted Animals
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Week 2
April 9, 11
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Abstracted Objects
Simple Polygon Modeling
Low Poly Shoe
Don?t forget to bring your shoe to class!
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Assignment
1: Abstracted Objects
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Assignment
2: Low Poly Shoe
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Week 3
April
16, 18
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Low Poly Shoe Revision
Basic Color
Normals
Introduction to Hypershade
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Assignment
1: Final Shoe
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Assignment
2 : Everyday Object
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Week 4
April 23, 25
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Defining Character
Portman and the Hulk
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Assignment:
Sturdy/Elegant Research
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Assignment: Portman and the Hulk
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Week 5
April
30, May 2
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Think Tank
Architecture
Working with color palettes
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Assignment: Think
Tank
Rem Koolhaas Fieldtrip
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Week 6
May
7, 9
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Haunted House
Intro to texturing
Creating texture tiles
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Assignment:
Haunted House textured
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Week 7
May
14, 16
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Haunted House refined
3 point lighting
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Assignment: Lit
and rendered final haunted house
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Week 8
May 21, 23
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Haunted House final Critique
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Character Design and Organic Modeling
Chimera Rough
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Assignment
: Chimera Research and Mockup
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Week 9
May 28, 30
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Refining a character model
Redirecting Edge Loops
Transitions in modeling
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Assignment
1: Chimera Rough Model
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Assignment
2: Chimera Refined Model
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Week 10
June 4, 6
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UV Unwrapping
Transitions in texturing
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Assignment: Final Chimera turn-arounds and renders with
textures
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FINAL
June
11
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Final Critique! Tuesday June 11th from
11:45-2:00 p.m. ATTENDANCE IS MANDATORY
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