?Animation
Mechanics
ANI 321
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Fall 2015 |
TTh 10:10 - 11:40am |
CDM 527
Instructor Scott Roberts
sroberts@cim.depaul.edu Office:
CDM 507
Office hours TuTh 11:45-12:30
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Course
Description
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Students in this course will rigorously investigate the
foundational aspects of animation through traditional and digital
methods. Basic principles, including
timing, spacing and the abstraction of movement, will be analyzed and
questioned through experimentation.
Students will experience how the process of making work can be used to
generate emergent ideas, and be challenged to push the art form beyond the
accepted conventions.
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This class will focus on the abstraction and caricature of
how the world works. We?ll use simple
hand-drawn animation in Flash and TVPaint to explore the methods developed by
traditional and experimental animators.
Each class will follow a similar schedule:
- Critique
of homework assignment
- Discussion
of readings, viewings and concepts/techniques
- In-class
exercises exploring concepts/techniques
- Assignment
of homework assignment, which will incorporate concepts/techniques
explored in class
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The animation concepts, techniques and exercises will
include as many of the following as we can fit into the quarter:
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Bouncing
ball
Arm
point
Punch
Jump
Follow
through
Overlap
Lifting
Toppling
objects
Straight
ahead
Pose-to-pose
Walks
Expressive
walks
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Breaking
the joint
Sneaks
Runs
Winged
flight
Vibrations
Takes/accents
Fire
Smoke
Water
Explosions
Wave
and whip motions
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Each topic will begin with a discussion and
demonstration. Then everyone will work
through the process in class. After
this we?ll look under the hood to see how each principle works and how to
make adjustments, and then try it out.
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The reason we?re using hand-drawn Flash is because it?s
the fastest way to visualize the concepts while allowing for easy
adjustments. We?re not focusing on the
drawing (stick-figures will work), but on the principles that can be applied
across all animation methods and media.
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Learning
Goals
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- Hands-on,
thorough knowledge of the animation foundational principles, including
timing and spacing, staging, weight, anticipation, observation, squash
and stretch, and arcs.
- Familiarity
with basic animation processes, including straight-ahead, pose-to-pose,
extremes and in-betweens, morphing, ease out and ease in.
- Experience
with the timing and spacing of effects animation.
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Attendance
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- 0-2
absences = no effect on your final grade
- 3
absences = -10% of your final grade
- 4
absences = -20% of your final grade
- 5
absences = failing grade for the course (F)
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The student is responsible for
any lectures or assignments missed. If
an assignment is due a week that you are absent, it is your responsibility to
make sure it still arrives on time.
This is for your benefit. A
good portion of our class time will be spent doing hands on tutorials,
screening films, and critiquing work.
Lecture notes will not make up for these missed learning experiences.
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READ THIS:
You may not miss the final class date.
Doing so will equal an automatic two letter grade reduction of your
final grade. If for some reason you
cannot make one of these dates you must contact your instructor BEFORE the
class that you must miss. Excuses
given after the fact will not be accepted.
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Class
Work
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This class is project-based and work-intensive. Your grade will be based on in-class and
homework projects. All assignments and
grades will be listed on our D2L site: https://
d2l.depaul.edu
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Software
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This class will mostly involve drawn animation in Flash,
and possibly TVPaint. If you?re
unfamiliar with Flash you should view the training videos on Lynda.com
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Critiques
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Unless I tell you otherwise, assigned work must be
completed and submitted through D2L 20 minutes BEFORE class starts. Handing in something unfinished is always
better than nothing at all. Attendance
at critiques is important for feedback, so your project grade will be lowered
if you aren?t there, whether you?ve handed the project in or not:
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Missing critique:
project grade lowered by half a grade, even
if project submitted on time.
Project not submitted in time for
critique: project grade lowered 1 full grade, and an additional
grade for each additional class until submitted
Missing final critique:
final project grade lowered by 1 full grade
Final project not submitted in
time for critique: lowered 2 full grades
All assignments will be posted on our D2L site: https:// d2l.depaul.edu
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Resubmissions
for Regrading
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If a project is submitted on time, you have four
weeks to resubmit for a revised grade.
You need to email me to tell me that you resubmitted. You?re limited
to two resubmissions of each project.
If a project is submitted late you waive your right to resubmit.
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In-Progress
Grades
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Many projects are done in stages. They will be critiqued
for feedback to help you with the next stage of the project. In-progress stages are graded
pass/fail. If you submit an acceptable
attempt at the stage on time you get one point. If you don?t submit a stage before we move
to the next stage you receive zero.
In-progress stages cannot be resubmitted, and won?t be accepted after
the following stage.
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Grading
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8-10% In-class
work, in-progress work, pass/fail assignments
70-72% Out-of-class
projects
20-22% Final
project
A = 4.0, A- = 3.67, B+ = 3.34, B = 3.0, B- = 2.67, C+ = 2.34,
C = 2.0,
C- = 1.67, D+ = 1.34, D = 1, F = 0
A indicates excellence, B indicates good work, C indicates
acceptable work, D work is unsatisfactory in some respects, F is unacceptable
work.
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No incompletes will be given without documented proof of
circumstances beyond your control.
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Academic
Integrity
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Work done for this course must adhere to the DePaul
University Academic Integrity Policy, which you can review in the Student Handbook or by visiting http://studentaffairs.depaul.edu/homehandbook.html
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Bibliography
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Required Texts:
- The
Animator's Survival Kit (ASK), Second Edition, by
Richard Williams. Faber, 2009.
- Timing
for Animation, Second Edition, by Harold
Whitaker and John Halas. Focal
Press, 2009.
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Suggested Text:
- Elemental
Magic, by Joseph Gilland. Focal Press, 2009.
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Online
Videos
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We are lucky to have the entire Richard Williams Animation
Masterclass videos available for you to watch online. This is an incredible resource that passes
down the craft developed during the golden age of Disney and Warner Brothers,
and you will be expected to watch these videos outside of class to prepare
for lectures.
Richard Williams Animator?s
Survival Kit Videos
http://coltube.cdm.depaul.edu/
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Facebook,
etc.
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Don?t use facebook, games or email during lectures and
critiques. It?s distracting and
impolite. If this happens we may turn
all the monitors off.
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Schedule
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Most classes follow the same schedule. We start by critiquing the previous
assignment. Then we?ll discuss the
next topic and watch animations that show it in depth. You will do an in-class version of the
assignment which we?ll then view and critique. We?ll then discuss the larger project,
which in most cases you?ll have 1 week to complete. The final project is in stages, and is due
at the final critique. This plan may
change in response to the needs of the class (you).
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