Course Info

GPH 539: Advanced Rendering Techniques

An in-depth examination of texturing techniques for highly realistic computer generated imagery. Design and implementation of layered textures to produce realistic dirt and aged surfaces. Cost analysis of advanced illumination and reflectance models, including environment and shadow mapping, and ambient occlusion. Procedural texturing including pattern generation and the application of noise to produce organic surfaces. Shader development using an industry standard. Prototyping for both offline and real-time rendering environments. Students work in teams to produce convincingly organic environments. PREREQUISITE(S): GPH 425 or GPH 436 or (ANI 439 and GPH 355)

Fall 2013-2014

Section: 701
Class number: 11411
Meeting time: Tu 5:45PM - 9:00PM
Location: CDM 00532 at Loop Campus
Instructor: Justin Mohlman
Section: 710
Class number: 11412
Meeting time: -
Location: N/A at Online Campus
Instructor: Justin Mohlman