Course Info

ANI 446: Game Art Pipeline

This course is an introduction to the game technical artist's job. Students learn how to design, engineer, and troubleshoot the game art production pipeline. They study good practices and successful strategies for streamlining at different stages of production process. Projects include analyzing problems and then spec'ing out solutions, creating a workflow for producing and exporting assets to several platforms/ engines, and creating instructional documentation. PREREQUISITE(S): (ANI 230 or ANI 405) and (ANI 231 or ANI 405)

Spring 2016-2017

Section: 901
Class number: 33809
Meeting time: W 5:45PM - 9:00PM
Location: 14EAS 00212 at Loop Campus

Spring 2015-2016

Section: 901
Class number: 33146
Meeting time: Tu 5:45PM - 9:00PM
Location: 14EAS 00212 at Loop Campus

Spring 2014-2015

Section: 901
Class number: 30696
Meeting time: Tu 5:45PM - 9:00PM
Location: CDM 00634 at Loop Campus

Spring 2013-2014

Section: 901
Class number: 36739
Meeting time: W 5:45PM - 9:00PM
Location: CDM 00634 at Loop Campus