Course Info

GAM 575: Game Engine Programming II

This class continues to explore C/C++ game engine programming. This course focuses on 3D keyframe animation systems and 3D model asset conversion. Topics include design of an extensive Math library including Quaternion interpolation, view volume determination, exporting and conditioning of parent relative keyframe animation data, and run-time animation engine. Finally implementation of run-time data formats for vertex buffer objects will be developed for efficient rendering. PREREQUISITE(S): GAM 475

Winter 2017-2018

Section: 801
Class number: 20996
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00206 at Loop Campus
Section: 810
Class number: 25638
Meeting time: -
Location: N/A at Online Campus

Winter 2016-2017

Section: 801
Class number: 22543
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00206 at Loop Campus
Section: 810
Class number: 22544
Meeting time: -
Location: N/A at Online Campus

Winter 2015-2016

Section: 801
Class number: 26524
Meeting time: W 5:45PM - 9:00PM
Location: CDM 00202 at Loop Campus
Section: 810
Class number: 26525
Meeting time: -
Location: N/A at Online Campus

Spring 2014-2015

Section: 901
Class number: 30429
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00200 at Loop Campus
Section: 910
Class number: 30430
Meeting time: -
Location: N/A at Online Campus

Spring 2013-2014

Section: 901
Class number: 30520
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00200 at Loop Campus
Section: 910
Class number: 30521
Meeting time: -
Location: N/A at Online Campus

Spring 2012-2013

Section: 901
Class number: 35476
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00200 at Loop Campus
Section: 910
Class number: 35477
Meeting time: -
Location: N/A at Online Campus