Jarvis Student Center for Innovation and Collaboration

Jarvis Center for Innovation and Collaboration''  
Jarvis Center''  
Jarvis Center''  
Jarvis Center''  
Jarvis Center''  
Jarvis Center''  
Jarvis Center for Innovation and Collaboration''  
Jarvis Center
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The Jarvis Student Center for Innovation and Collaboration is a multidisciplinary, student-focused space for professional learning and industry partnerships fueled by emerging technologies and projects dedicated to societal needs and innovation. The Jarvis Center was launched as part of a landmark gift to CDM from Eugene P. Jarvis, a trailblazer in the video game industry, and his wife, DePaul Trustee Sasha L. Gerritson.

The Jarvis Center provides nearly 8,000 square feet of open, collaborative space where students and faculty come together to ideate and innovate. Students in the Schools of Computing, Design, and Cinematic Arts are all welcome to use the facility, which includes a media lounge for lectures and presentations, an XR creative studio, and private spaces and conference rooms for meetings.

Jarvis Student Center for Innovation and Collaboration
1 E. Jackson Blvd. (DePaul Center)
C112 (concourse level)
Chicago, IL 60604

Contact:Josh Tsui, Director of Innovation

Fall Hours: Monday through Friday: 10:00am to 7:00pm

Upcoming Events: The Jarvis Student Center frequently hosts events including showcases, presentations, and industry speakers. To stay updated on public events, follow CDM on Eventbrite.

The Jarvis Student Center currently houses two DePaul studios that provide real-world, professional experience for students.

DePaul Originals Game Studio, directed by faculty Allen Turner and Will Meyers, moved into the new space as its first initiative. The studio simulates a professional video game studio, with students from all of the CDM schools collaborating on the development of a single game across academic quarters until it’s polished enough for public release.

PUSH Studio, an interdisciplinary studio led by faculty LeAnne Wagner, uses human-centered design methods to solve real-world problems. Students and faculty partner with industry professionals to drive new solutions using artificial intelligence, virtual reality, augmented reality and voice user interfaces. They are currently working with their first client, 11.2 Ventures.



Spaces
  • Lounge Space with LED wall
  • VR Space
  • Zoom enabled Classroom and Conference spaces
  • Private Enclosed Work Spaces
  • Private Cubicle Spaces
  • Kitchen with Refrigerator and Microwaves
  • Whiteboard Walls and Mobile Whiteboards
Hardware
  • 30 PCs with state-of-the-art graphic cards
  • 6 Mac stations equipped with Wacom Centiq Pen Displays
  • LED wall for presentations and screenings
  • Monitors in collaboration spaces equipped for screen mirroring
  • VR Headsets
  • Mobile Zoom Cart
  • Console Games Cart (PS5, Xbox One Series X, Switch)
Software
  • 3ds Max
  • Adobe Creative Cloud Apps
  • Autodesk Maya
  • Autodesk Motionbuilder
  • Autodesk Mudbox
  • Cinema 4D
  • DaVinci Resolve
  • Izotope
  • Logic Pro
  • Pro Tools
  • Soundly
  • Storyboard Pro
  • TV Paint
  • Unreal and Unity Engines
  • Zbrush
  • and more!