The Jarvis Student Center for Innovation and Collaboration is a multidisciplinary, student-focused space for professional learning and industry partnerships fueled by emerging technologies and projects dedicated to societal needs and innovation. The Center was launched as part of a
landmark gift to CDM from Eugene P. Jarvis, a trailblazer in the video game industry, and his wife, DePaul Trustee Sasha L. Gerritson.
The Jarvis Center provides nearly 8,000 square feet of open, collaborative space where students and faculty come together to ideate and innovate. Students in the Schools of Computing, Design, and Cinematic Arts are all welcome to use the facility, which includes a media lounge for lectures and presentations, an XR creative studio, and private spaces and conference rooms for meetings.
The Center is located in the DePaul Center (1 E. Jackson Blvd.) concourse level, C112.
For questions about the Center,
contact Josh Tsui, Director of Innovation.
Hours: Monday through Friday: 10:00am to 7:00pm
The Jarvis Student Center currently houses two DePaul studios that provide real-world, professional experience for students.
DePaul Originals Game Studio, directed by faculty Allen Turner and Will Meyers, moved into the new space as its ﬁrst initiative. The studio simulates a professional video game studio, with students from all of the CDM schools collaborating on the development of a single game across academic quarters until it’s polished enough for public release.
PUSH Studio, an interdisciplinary studio led by faculty LeAnne Wagner, uses human-centered design methods to solve real-world problems. Students and faculty partner with industry professionals to drive new solutions using artiﬁcial intelligence, virtual reality, augmented reality and voice user interfaces. They are currently working with their first client, 11.2 Ventures.
The Jarvis Center contains new, cutting-edge equipment for student use, including:
- 30 PCs with state-of-the-art graphic cards
- Mac stations equipped with Wacom Centiq Pen Displays
- Monitors in collaboration spaces equipped for screen mirroring
- Vive VR Headsets
- Zoom Enabled Cameras in meeting spaces