MA-in-Animation

Master of Arts 2011-2012

Animation

The MA in Animation degree is for students who are interested in deepening their knowledge of 3D modeling and animation, with an eye towards a production career in 3d character animation, computer game art, or visual effects. Students in the MA in Animation degree will receive intense and rigorous training in the history, critical artistic issues, and fundamental principles that are necessary for animation artists. MA in Animation students take many of the same courses as the MFA in Animation students, with the main difference being the absence of the year-long thesis film. MA in Animation graduates will be prepared for the many career options available to animators, including storyboard artists, visual development artists, modelers, layout artists, character animators, effects animators, character riggers, technical directors, motion capture artists, lighting artists, commercial animators, motion graphics artists, game artists, environment modelers and effects artists. The MA degree is intended for those with undergraduate degrees in Animation, Film, Game Development, Art, Graphic Design, Illustration, Architecture, Industrial Design and other related areas.

DePaul's large group of full time and adjunct Animation faculty come from diverse backgrounds in commercial production, game development and art exhibition. We are part of the School of Cinema & Interactive Media, which features the latest digital technologies and facilities: a stop motion studio, two green screen stages, a sound recording and mixing studio, and a motion capture studio. Our visiting artists series brings prominent animators to campus. Past visitors include David O'Reilly and legendary animator Yuri Norstein.

Learn more about admission to this program.

Degree Requirements
Students in this degree program must meet the following requirements:
  • complete a minimum of 52 credit hours beyond the Prerequisite Phase
  • earn a grade of B- or better in each Prerequisite Phase course
  • earn a grade of C- or better in all graduate courses beyond the Prerequisite Phase
  • maintain a graduate level GPA of 2.50 or higher while pursuing their degree
  • achieve a graduate GPA of 2.50 or higher at the completion of all other requirements

Students with a GPA of 3.9 or higher will graduate with distinction.

For DePaul's policy on repeat graduate courses and a complete list of academic policies see the DePaul Graduate Handbook in the Course Catalog.


Course Requirements
Prerequisite Phase
The goal of the prerequisite phase is to give students the background necessary for starting the graduate program. These prerequisite phase requirements can be fulfilled in one of two ways:
  • The student takes the course and earns a grade of B- or higher
  • The faculty advisor waives the course because of equivalent academic background or work experience.

All students are blocked from enrolling in graduate courses prior to completing their prerequisites. Students should contact their advisor to enroll in graduate courses until their Prerequisite Phase is completed. Students must submit an online Change of Status request (through myCDM) when the Prerequisite Phase is completed to inform the Student Services offices that the block can be removed.

ANI 230 3D Design and Modeling *
ANI 231 3D Animation *
*Students who are required to take ANI 230 and ANI 231 during their first two quarters must make up the elective courses later in the program. These courses may also be completed during the preceding Spring or Summer terms.
First Year
Fall Quarter
ANI 460 Animation Graduate Seminar
ANI 421 Animation Mechanics
1 Animation Elective*
Winter Quarter
ANI 425 Visual Storytelling
ANI 422 Animation Styles and Techniques
1 3D Animation Elective*
Spring Quarter
ANI 440 Collaborative Short Animated Film
ANI 466 Cinema, Animation and Art **
OR ANI 444 Visual Design for Games **
1 3D Animation Elective
*Students who are required to take ANI 230 and ANI 231 during their first two quarters must make up the elective courses later in the program.
**Students who plan to apply for the Animation MFA program during their first year should take ANI 466 rather than ANI 444.
Second Year
Fall Quarter
ANI 540 Animated Short Film Part I (2 credit hours)
1 3D Animation Elective
1 Animation Elective
Winter Quarter
ANI 541 Animated Short Film Part II (2 credit hours)
1 Animation Elective
Animation Electives
Animation electives include any graduate level ANI, DC, GAM, GD, GPH, HCI or VFX courses.
3D Animation Electives
ANI 430 3D Character Animation
ANI 431 Advanced 3D Character Animatio
ANI 432 3D Rigging
ANI 435 3D Character Modeling
ANI 436 3D Modeling Studio
ANI 439 3D Texturing and Lighting
ANI 450 Motion Capture