BS in Animation Game Art

Bachelor of Science 2011-2012


Game Art Concentration

Becoming a game development artist requires a solid foundation in animation, visual design principles, color theory, and drawing. Students in the Game Art concentration also receive in-depth instruction in the latest advanced game modeling and animation technology and practices, including motion capture, rigging and digital sculpting. They learn about real-world problem-solving, team dynamics, and pipeline requirements while working alongside programmers and game designers on cross-disciplinary game development projects.

Students interested in other aspects of Game Development should visit the Game Programming and Game Production & Design concentration pages.

Degree Requirements
Students in this degree must meet the following requirements:
  • Complete a minimum of 192 credit hours (generally 48 courses)
  • Earn a grade of C- or higher in all Major courses (excluding Liberal Studies courses and Open Electives)
  • Maintain a cumulative GPA of 2.0 or higher
Students who earn a cumulative DePaul University GPA:
  • Between 3.500 and 3.699 will be graduated Cum Laude
  • Between 3.700 and 3.849 will be graduated Magna Cum Laude
  • of at least 3.850 will be graduated Summa Cum Laude
For DePaul's policy on repeat courses and a complete list of academic policies see the DePaul Undergraduate Handbook in the Course Catalog.
Course Requirements
Liberal Studies
The Liberal Studies program is the general education portion of the curriculum at DePaul University. Students must earn a grade of D or better in all courses taken to satisfy these requirements.The only exception is the Capstone course which is considered also a major requirement and in which students need to earn a C- or better.

Students may choose to take some CDM courses that carry Liberal Studies credit but they cannot double count them if they are part of the major requirements. A complete list of courses that carry Liberal Studies credit can be found on the Liberal Studies website along with an overview of the Liberal Studies requirements for this program . Students can search for courses that satisfy a particular Liberal Studies requirement on Campus Connect.

Note Students must complete an ethics class as one of the Philosophical Inquiry or Religious Dimensions requirements. In this sample schedule the ethics requirement replaces one of the Philosophical Inquiry requirements.

Students must complete the eight credit hour Mathematical and Technological Literacy requirement which is both LSP 120 and LSP 121. LSP 121 may replace one course from any one of the six Learning Domains as long as the student takes at least one course in each domain. In this sample schedule it replaces one Religious Dimensions requirement.

The representation of these course requirements on a year-by-year basis is just a suggestion. Students are free to take these courses in any order they choose, provided they have mastered the course-specific prerequisites.

First Year
GD 105 Intro to Visual Design
ANI 201 Animation I *
ANI 206 History of Animation
ANI 220 Storyboarding and Narrative Development
ANI 230 3D Design and Modeling
ART 218 Figure Drawing
* ANI 101 Animation for Non-Majors allowed for transfers
Liberal Studies Requirements
ART 106 Beginning Drawing
LSP 110 Discover Chicago
OR LSP 111 Explore Chicago
LSP 112 Focal Point Seminar
WRD 103 Composition and Rhetoric I
WRD 104 Composition and Rhetoric II
GAM 224 Game Design for Non-Majors
Second Year
ANI 222 Illustration Foundations
ANI 231 3D Animation
ANI 300 3D Character Animation
ART 318 Advanced Figure Drawing
OR ART 317 Advanced Figure Sculpture
GAM 244 Game Development I
ANI 339 3D Texturing and Lighting
Liberal Studies Requirements
LSP 120 Quantitative Reasoning and Technological Literacy I
LSP 121 Quantitative Reasoning and Technological Literacy II
LSP 200 Seminar On Multiculturalism in the United States
2 Self Society and the Modern World
1 Understanding the Past
Third Year
ANI 240 Animation Production I
ANI 340 Animation Production II
ANI 330 3D Character Modeling
GAM 341 Introduction to Level Design
ANI 344 Visual Design for Games
GAM 245 Game Development II
2 Major Electives
1 Open Elective
Liberal Studies Requirements
1 Junior Year Experiential Learning
1 Philosophical Inquiry (Ethics)
1 Arts & Literature
Fourth Year
GAM 392 Game Modification Workshop
ANI 332 3D Rigging
GPH 355 3D Scripting for Animators
GAM 394 Game Development Project I AND GAM 395 Game Development Project II (Capstone)
OR ANI 394 Animation Project I AND ANI 395 Animation Project II (Capstone)
1 Major Elective
1 Open Elective
Liberal Studies Requirements
1 Scientific Inquiry
1 Philosophical Inquiry
1 Understanding the Past
1 Self Society and the Modern World
1 Religious Dimensions
Major Electives
Major Electives can be chosen from any ANI, DC, GAM, GD, GPH, IM, TV, VFX or ART courses except the following: ART 102, ART 104 , ART 105, DC 120, or GPH 211.

Students must earn a grade of C- or higher in all major elective courses.

Open Electives
Open Electives may be taken from any unit at DePaul. These are the only courses that may be taken under the pass/fail option (see the DePaul Undergraduate Course Catalogue for details). Students must earn a grade of D or higher in all open elective courses. Courses that satisfy a CDM minor or other minors are normally credited as open electives.