MS - Computer Graphics and Motion Technology - Developer - DePaul

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Master of Science 2011-2012

Computer Graphics and Motion Technology

Developer Concentration

This concentration follows a more traditional computer science path, focusing on the mathematical and programming techniques necessary to build graphics/animation software. Developers study not only the necessary data structures to build software such as game engines and production renderers but also the knowledge required to know what software artists will need and how they will use it.

Learn more about admission to this program.

Online Learning Options
Some courses in this degree are available for review and playback via the CDM Course Online playback system (COL) . If a course is COL-enabled, any student registered in the course has access to the course playback. Students are strongly encouraged to utilize the COL resource wherever available. Some courses are offered online. To complete this degree students may take any combination of courses offered online and on campus. For more information on online learning at CDM visit the Online Learning page.
Degree Requirements
Students in this degree program must meet the following requirements:
  • complete a minimum of 52 graduate credit hours (generally 13 courses) beyond the Prerequisite Phase
  • earn a grade of B- or better in each Prerequisite Phase course
  • earn a grade of C- or better in all graduate courses beyond the Prerequisite Phase
  • maintain a graduate level GPA of 2.50 or higher while pursuing their degree
  • achieve a graduate GPA of 2.50 or higher at the completion of all other requirements
  • students pursuing their second master's degree must complete 52 graduate credit hours (generally 13 courses) beyond their first master's degree.

Students with a GPA of 3.9 or higher will graduate with distinction.

For DePaul's policy on repeat graduate courses and a complete list of academic policies see the DePaul Graduate Handbook in the Course Catalog.


Course Requirements
Prerequisite Phase
The goal of the prerequisite phase is to give students the background necessary for starting the graduate program. These prerequisite phase requirements can be fulfilled in one of three ways:
  • The student takes the course and earns a grade of B- or higher
  • The student takes a Graduate Assessment Exam (GAE) to test out of the course
  • The faculty advisor waives the course because of equivalent academic background or work experience.

All students are blocked from enrolling in Graduate Phase courses prior to completing their prerequisites. Students must submit an online Change of Status request (through myCDM) when the Prerequisite Phase is completed to inform the Student Services offices that the block can be removed.

IT 240 Introduction to Databases
CSC 261 Programming in C++ I
CSC 262 Programming in C++ II
CSC 393 Data Structures in C++
HCI 302 Foundations of Digital Design
GPH 212 Perceptual Principles for Digital Environments II
MAT 150 Calculus I
or MAT 160 Calculus for Mathematics and Science Majors I
or MAT 170 Calculus I with Scientific Applications (Recommended)
Foundation Phase
GPH 425 Survey of Computer Graphics
GPH 438 Computer Animation Survey
GPH 448 Computer Graphics Scripting
HCI 470 Digital Page Formatting
GPH 436 Fundamentals of Computer Graphics
GPH 469 Computer Graphics Development
Advanced Phase
GPH 572 Principles of Computer Animation
GPH 539 Advanced Rendering Techniques
GPH 570 Visualization
GPH 580 Hardware Shading Techniques

Major Electives
Students must take 1 graduate GPH course in the 420-699 range.
Open Electives
Students must take 2 graduate CDM courses in the 420-699 range.

At least 1 of the Major or Open electives must be 500-level or above.