Master of Arts Fall 2012-2013
The MA in Animation
degree provides a combination of artistic and technical training that prepares students for a future in 3D character animation, computer game art, or visual effects.
DePaul's large group of full time and adjunct Animation faculty come from diverse backgrounds in commercial production, game development and art exhibition. We are part of the School of Cinema & Interactive Media, which features the latest digital technologies and facilities: a stop motion studio, two green screen stages, a sound recording and mixing studio, and a motion capture studio. Our visiting artists series brings prominent animators to campus. Past visitors include David O'Reilly and legendary animator Yuri Norstein.
The Animator Concentration is for students who are interested in deepening their knowledge of 3D modeling and animation, with an eye towards a production career in 3d character animation, computer game art, or visual effects. Students in this concentration will receive intense and rigorous training in the history, critical artistic issues, and fundamental principles that are necessary for animation artists. MA in Animation - Graduates will be prepared for the many varied career options available to animators, including storyboard artists, visual development artists, modelers, layout artists, character animators, effects animators, character riggers, motion capture artists, lighting artists, commercial animators, motion graphics artists, game artists, environment modelers and effects artists.
Technical Artist Concentration
The Technical Artist Concentration prepares students for a range of technical roles, from the complex jobs of riggers, next generation modelers and motion capture artists to the hybrid specialization of the Technical Artist. A game industry Technical Artist is an art department member who serves as a bridge between art and engineering. The TA needs to understand the language of both fields and act as a translator between the areas. In the film and television CGI animation and VFX industries the Technical Artist is more commonly referred to as a Technical Director or Technical Animator. The TA in these fields shares many of the core responsibilities (pipeline, troubleshooting) and animation technical skills as the game TA.