Bachelor of Fine Arts in Animation - Game Art Concentration

Bachelor of Fine Arts 2013-2014

Animation


Game Art Concentration

Degree Requirements
Students in this degree must meet the following requirements:
  • Complete a minimum of 208 credit hours
  • Earn a grade of C- or higher in WRD 103, WRD 104, and all Major and Minor courses
  • Earn a grade of D or higher in all other Liberal Studies and Open Elective courses
  • Maintain a cumulative GPA of 2.0 or higher
Students who earn a cumulative DePaul University GPA:
  • Between 3.500 and 3.699 will graduate Cum Laude
  • Between 3.700 and 3.849 will graduate Magna Cum Laude
  • of at least 3.850 will graduate Summa Cum Laude
For DePaul's policy on repeat courses and a complete list of academic policies see the DePaul Undergraduate Handbook in the Course Catalog.
Course Requirements
Liberal Studies
The Liberal Studies program is the general education portion of the curriculum at DePaul University. Students must earn a grade of D or better in all courses taken to satisfy these requirements. The only exception is the Capstone course which is considered also a major requirement and WRD 103 and WRD 104 in which students need to earn a C- or better.

Students may choose to take some CDM courses that carry Liberal Studies credit but they cannot double count them if they are part of the major requirements. A complete list of courses that carry Liberal Studies credit can be found on the Liberal Studies website along with an overview of the Liberal Studies requirements for this program. Students can search for courses that satisfy a particular Liberal Studies requirement on campusconnect.

Students in the BFA Animation program must choose classes to fullfill their Arts & Literature learning domain requirements from the following list:

any History of Art and Architecture (HAA) Arts & Literacture course
GD 220 History of Design I
ILL 206 History of Comics
MCS 207 History of Cinema I, 1890-1945
MCS 208 History of Cinema II, 1945-1975
MCS 209 History of Cinema III, 1975-Present
ART 118 Thinking Photography
ART 200 Art and Artists in Contemporary Culture

 

The representation of these course requirements on a year-by-year basis is just a suggestion. Students are free to take these courses in any order they choose, provided they have mastered the course-specific prerequisites.

First Year
ANI 206 History of Animation
GD 105 Intro to Visual Design
ART 106 Beginning Drawing
GD 151 Photoshop Workshop (2 credit hour course)
ANI 201 Animation I
ILL 200 Illustration Foundations
ART 218 Figure Drawing
ANI 321 Animation Mechanics
ANI 230 3D Design and Modeling
GAM 226 Fundamentals of Game Design
Liberal Studies Requirements
LSP 110 Discover Chicago
OR LSP 111 Explore Chicago
WRD 103 Composition and Rhetoric I
WRD 104 Composition and Rhetoric II
Second Year
HAA 130 European Art
ANI 220 Storyboarding and Narrative Development
ANI 231 3D Animation
ART 318 Advanced Figure Drawing
OR ART 317 Advanced Figure Sculpture
ANI 240 Animation Production I
ANI 300 3D Character Animation
ANI 150 After Effects Workshop (2 credit hour course)
GAM 244 Game Development I
GAM 245 Game Development II
2 ART Electives
Liberal Studies Requirements
LSP 120 Quantitative Reasoning and Technological Literacy I
LSP 200 Seminar On Multiculturalism in the United States
1 Arts & Literature*
*NOTE: Arts & Literature requirements must be chosen from the following list:
any HAA course with an Arts & Literature designation
GD 220 History of Design I
ILL 206 History of Comics
MCS 207 History of Cinema I, 1890-1945
MCS 208 History of Cinema II, 1945-1975
MCS 209 History of Cinema III, 1975-Present
ART 118 Thinking Photography
ART 200 Art and Artists in Contemporary Culture
Third Year
ANI 326 Visual Concept Development
ANI 340 Animation Production II
GAM 341 Introduction to Level Design
ANI 344 Visual Design for Games
GAM 392 Game Modification Workshop
1 ART Elective
4 Focus Area Electives
Liberal Studies Requirements
1 Junior Year Experiential Learning
1 Arts & Literature*
*NOTE: Arts & Literature requirements must be chosen from the following list:
any HAA course with an Arts & Literature designation
GD 220 History of Design I
ILL 206 History of Comics
MCS 207 History of Cinema I, 1890-1945
MCS 208 History of Cinema II, 1945-1975
MCS 209 History of Cinema III, 1975-Present
ART 118 Thinking Photography
ART 200 Art and Artists in Contemporary Culture
Fourth Year
ANI 375 Demo Reel and Portfolio Workshop (2 credit hour course)
GAM 394 Game Development Project I AND GAM 395 Game Development Project II (Capstone)
OR ANI 394 Animation Project I AND ANI 395 Animation Project II (Capstone)
2 Focus Area Electives
5 Open Electives*
*Note: Students in the BFA Animation - Game Art Concentration must take 18 credit hours of open elective courses.
Liberal Studies Requirements
1 Philosophical Inquiry
1 Understanding the Past
1 Religious Dimensions
1 Scientific Inquiry Lab
1 Self Society and the Modern World
Major Electives

Students must earn a grade of C- or higher in all major elective courses.

ART Courses
Students in the Game Art concentration must take 3 traditional studio art courses from the list of courses below:

ART 110 Beginning Painting
ART 113 Three Dimensional Foundations
ART 115 Beginning Sculpture
ART 205 Color Theory and Application
ART 206 Intermediate Drawing
ART 210 Intermediate Painting I
ART 215 Intermediate Sculpture
ART 219 Beginning Figure Sculpture
ART 229 Beginning Printmaking
ART 245 Mixology: Combining 2d Media and Processes
ART 306 Advanced Drawing
ART 310 Advanced Painting I
ART 324 Intermediate Printmaking I

Focus Area Courses
Students can customize their curriculum by choosing a Focus Area. Students in the Game Art concentration must take 24 credit hours of Focus Area courses. Students are encouraged, but not required, to select their Focus Area courses from one of the below groups.

  • Traditional Animation Focus
    ANI 301 Advanced 3D Character Animation
    ANI 310 Motion Capture
    ANI 320 Hand-Drawn Animation
    ANI 330 3D Character Modeling
    ANI 351 Advanced Motion Capture Studio
    ANI 352 3D Scripting
    ANI 378 3D Dynamics
  • 3D Modeling and Rigging Focus
    ANI 336 3D Modeling Studio
    ANI 332 3D Rigging
    ANI 337 Environment Modeling
    ANI 339 3D Texturing and Lighting
    ANI 345 Character Design
    ANI 352 3D Scripting
    GD 200 Graphic Design I
Open Electives
Open Electives may be taken from any unit at DePaul. These are the only courses that may be taken under the pass/fail option (see the DePaul Undergraduate Course Catalogue for details). Students must earn a grade of D or higher in all open elective courses. Courses that satisfy a CDM minor or other minors are normally credited as open electives.