ClassInfo

GAM 244 Game Development I

Evan Stern

Spring 2024-2025
Class number: 32883
Section number: 601
TuTh 1:30PM - 3:00PM
OLSYN CH000 Online Campus

Download syllabus

Summary

Game development is a multidisciplinary endeavor. A mash-up of artistic, technological, and engineering feats to create works that can make our players feel, connect, and engage in ways that no other medium can replicate. The trade-off is a much more complex process that we as developers must try to better understand in its entirety. A programmer can better make tools if they know how a designer/artist/etc. is going to use them.

In this course, we, as solo developers, will be making a small game fit for release on Steam or Itch.io by the final week. The goal of this is to give each developer the opportunity to work, understand, and explore every aspect in game development. The takeaway will be a better understanding of each role’s strengths, difficulties, pipelines, and process, as well as a released game. With a development time of 3 months and a grade dependent on a releasable product, plan for this class to have a heavier degree of working independently and for it to move more quickly.



School policies:

Changes to Syllabus

This syllabus is subject to change as necessary during the quarter. If a change occurs, it will be thoroughly addressed during class, posted under Announcements in D2L and sent via email.

Online Course Evaluations

Evaluations are a way for students to provide valuable feedback regarding their instructor and the course. Detailed feedback will enable the instructor to continuously tailor teaching methods and course content to meet the learning goals of the course and the academic needs of the students. They are a requirement of the course and are key to continue to provide you with the highest quality of teaching. The evaluations are anonymous; the instructor and administration do not track who entered what responses. A program is used to check if the student completed the evaluations, but the evaluation is completely separate from the student’s identity. Since 100% participation is our goal, students are sent periodic reminders over three weeks. Students do not receive reminders once they complete the evaluation. Students complete the evaluation online in CampusConnect.

Academic Integrity and Plagiarism

This course will be subject to the university's academic integrity policy. More information can be found at http://academicintegrity.depaul.edu/ If you have any questions be sure to consult with your professor.

All students are expected to abide by the University's Academic Integrity Policy which prohibits cheating and other misconduct in student coursework. Publicly sharing or posting online any prior or current materials from this course (including exam questions or answers), is considered to be providing unauthorized assistance prohibited by the policy. Both students who share/post and students who access or use such materials are considered to be cheating under the Policy and will be subject to sanctions for violations of Academic Integrity.

Academic Policies

All students are required to manage their class schedules each term in accordance with the deadlines for enrolling and withdrawing as indicated in the University Academic Calendar. Information on enrollment, withdrawal, grading and incompletes can be found at http://www.cdm.depaul.edu/Current%20Students/Pages/PoliciesandProcedures.aspx.

Students with Disabilities

Students who feel they may need an accommodation based on the impact of a disability should contact the instructor privately to discuss their specific needs. All discussions will remain confidential.
To ensure that you receive the most appropriate accommodation based on your needs, contact the instructor as early as possible in the quarter (preferably within the first week of class), and make sure that you have contacted the Center for Students with Disabilities (CSD) at:
Lewis Center 1420, 25 East Jackson Blvd.
Phone number: (312)362-8002
Fax: (312)362-6544
TTY: (773)325.7296