ANI
337:
Environment Modeling
This course covers the planning, production and implementation of environment models for games. The term "environment model" includes landscape, exterior architecture, interior architecture, and both organic and man-made props. Topics include visual art direction, setting mood, developing narrative and cinematic lighting strategies. After creating assets in a modeling program, students will implement them in a game engine editor to learn about game engine requirements, limitations and pipeline. Prerequisite: ANI 230
Winter 2019-2020
Section:
501
Class number:
22514
Meeting time:
MW
1:30PM
-
3:00PM
Location:
14EAS 00212
at
Loop Campus
Winter 2018-2019
Section:
501
Class number:
25465
Meeting time:
MW
3:10PM
-
4:40PM
Location:
14EAS 00212
at
Loop Campus
Winter 2017-2018
Section:
501
Class number:
20773
Meeting time:
MW
3:10PM
-
4:40PM
Location:
14EAS 00212
at
Loop Campus
Winter 2016-2017
Section:
501
Class number:
22176
Meeting time:
TuTh
10:10AM
-
11:40AM
Location:
14EAS 00212
at
Loop Campus
Winter 2015-2016
Section:
501
Class number:
22694
Meeting time:
TuTh
1:30PM
-
3:00PM
Location:
14EAS 00212
at
Loop Campus
Spring 2014-2015
Section:
601
Class number:
30439
Meeting time:
TuTh
10:10AM
-
11:40AM
Location:
CDM 00634
at
Loop Campus
Winter 2014-2015
Section:
801
Class number:
20458
Meeting time:
W
5:45PM
-
9:00PM
Location:
CDM 00634
at
Loop Campus