Course Info

ANI 439: 3D Texturing and Lighting

Students will study the processes and techniques for creating shaders and lighting setups for both cinematic and gaming environments. Techniques in UV mapping and projection mapping will be explored for both environments and character creation. Lighting will be approached from the foundation of traditional cinematography. Additional topics, including negative lighting and global illumination, will also be covered. PREREQUISITE(S): ANI 230 or ANI 405 or GPH 250

Winter 2017-2018

Section: 501
Class number: 20775
Meeting time: MW 1:30PM - 3:00PM
Location: 14EAS 00212 at Loop Campus

Fall 2017-2018

Section: 401
Class number: 12832
Meeting time: TuTh 1:30PM - 3:00PM
Location: CDM 00722 at Loop Campus

Winter 2016-2017

Section: 501
Class number: 22178
Meeting time: TuTh 11:50AM - 1:20PM
Location: 14EAS 00212 at Loop Campus

Fall 2016-2017

Section: 401
Class number: 33848
Meeting time: TuTh 3:10PM - 4:40PM
Location: CDM 00722 at Loop Campus

Winter 2015-2016

Section: 801
Class number: 22696
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00722 at Loop Campus

Fall 2015-2016

Section: 401
Class number: 16777
Meeting time: TuTh 11:50AM - 1:20PM
Location: CDM 00527 at Loop Campus

Winter 2014-2015

Section: 801
Class number: 20462
Meeting time: Tu 5:45PM - 9:00PM
Location: CDM 00722 at Loop Campus

Winter 2013-2014

Section: 501
Class number: 20571
Meeting time: TuTh 1:30PM - 3:00PM
Location: CDM 00527 at Loop Campus

Summer I 2012-2013

Section: 201
Class number: 42105
Meeting time: TuTh 6:00PM - 9:15PM
Location: CDM 00527 at Loop Campus
Instructor: Justin Mohlman