Course Info

GAM 350: Physics for Game Developers

The course concentrates on Newton's Laws of Motion, kinematics and kinetics. This theory will be applied to problems that a game programmer must understand e.g. collisions between objects, projectiles and their trajectories, real-time simulation of motion. Special objects such as cars, aircraft and ships will be discussed. Students will apply and implement laws of physics. PREREQUISITE(S): GAM 372 or (SE 350 and CSC 361)

GAM 372 or (SE 350 and CSC 361) are prerequisites for this class.

Spring 2019-2020

Section: 901
Class number: 30717
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00214 at Loop Campus
Section: 910
Class number: 30383
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2018-2019

Section: 901
Class number: 30753
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 30159
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2017-2018

Section: 901
Class number: 34712
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 34713
Meeting time: -
Location: N/A at Online Campus

Spring 2016-2017

Section: 901
Class number: 36888
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 36889
Meeting time: -
Location: N/A at Online Campus

Fall 2015-2016

Section: 701
Class number: 11376
Meeting time: M 5:45PM - 9:00PM
Location: LEWIS 01005 at Loop Campus
Section: 710
Class number: 11377
Meeting time: -
Location: N/A at Online Campus