Course Info

GAM 470: Rendering and Graphics Programming

This programming class will present the rendering pipeline and basic shader creation. Students will create their own graphics package using a high-level graphics API such as Direct X. Performance issues will be considered as part of the API design. Topics covered include illumination techniques, Gouraud and Phong shading, antialiasing techniques, texture mapping, blending and environment mapping, reflection and hardware instancing. PREREQUISITE(S): GAM 425 and CSC 461

GAM 425 and CSC 461 are prerequisites for this class.

Winter 2019-2020

Section: 801
Class number: 22706
Meeting time: Th 5:45PM - 9:00PM
Location: 14EAS 00801 at Loop Campus
Section: 810
Class number: 22878
Meeting time: -
Location: ONLIN E0000 at Online Campus

Winter 2018-2019

Section: 801
Class number: 25830
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00214 at Loop Campus
Section: 810
Class number: 26143
Meeting time: -
Location: ONLIN E0000 at Online Campus

Winter 2017-2018

Section: 801
Class number: 26131
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00214 at Loop Campus
Section: 810
Class number: 26133
Meeting time: -
Location: N/A at Online Campus