Course Info

GAM 470: Rendering and Graphics Programming

This programming class will present the rendering pipeline and basic shader creation. Students will create their own graphics package using a high-level graphics API such as Direct X. Performance issues will be considered as part of the API design. Topics covered include illumination techniques, Gouraud and Phong shading, antialiasing techniques, texture mapping, blending and environment mapping, reflection and hardware instancing. PREREQUISITE(S): GAM 425 and CSC 461

Winter 2017-2018

Section: 801
Class number: 26131
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00214 at Loop Campus
Section: 810
Class number: 26133
Meeting time: -
Location: N/A at Online Campus