Research & Creative Activity
School of Design
Dr. Sheena Erete and her graduate students in the
Technology for Social Good Research and Design Lab are partnering with Cure Violence to design and develop of a mobile application that uses predictive analytic techniques to provide violence interruption workers with the most effective intervention strategies based on data from over a decade of prior interventions.
21st Century Learning Analytics, a project of the
Technology for Social Good Research and Design Lab, brings together design, data mining, and learning analytics to create new tools for educators understand and visualize data.
Dr. Sheena Erete and her students in the Technology for Social Good Research and Design Lab are working with resource-constrained communities in Chicago communities to design technologies that support community-led efforts to address issues such as violence, civic engagement, and STEM education. Her research will lead to the design and development of technologies that support community development by amplifying local community assets and initiatives.
The Virtual and Augmented Design (VAD) Lab hosts classes and projects to research and develop experimental games on emerging platforms. Lab director, Brian Schrank, Ph.D., is currently leading AR project development with Apple pushing the affordances of ARKit on iPhone. The current VR game project explores deformable virtual surfaces via hand and foot trackers.
Dr. Doris Rusch and her students in the
Deep Games Laboratory developed the fast-paced platformer mobile game
Blood Myth, which is dedicated to raising awareness for sickle cell disease and re-educating teens suffering from this genetic illness about self-care measures. The game was made with members of the Chicago sickle cell community and with subject matter expert and leading hematologist Dr. Lewis Hsu.
Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.
Digital and tabletop game design, accessible game creation, play and the feminine, interactive fiction, game history, zine-making, witchcraft.
Social computing, community informatics, designing technologies for local communities to address social issues, facilitate civic engagement, and encourage prosocial behavior.
Media art, creative coding, user interface design, embodied interfaces, network media, open source software tools for the arts.
Game development, hardware, data analysis.
Design, interactive media.
Game design, video game studies, media theory, pervasive and alternate reality game design, anthropology of play, games and literature, research methods for new media.
Collaborative technologies, interactive media, information systems.
Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.
Color theory, nature and natural systems, modern art and design, textile design and patterns, printmaking, letterpress, typography, hand drawn letters, visual trends, vintage books, paper, drawing, sketchbooks, design theory, and process.
Transmedia storytelling, game design, virtual reality, augmented reality, filmmaking, photography.
Game design, social impact games, experience design, play, mental health activism.
Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.
Information experience design, information architecture, usability, augmented reality, usable security, secure design, creative code, programming.
Interactive fiction, exploring culture and metaphor with play.
Design, education, game development.
Design, graphics, emerging media, creative coding, photography/imaging.
Design, multi-media installation, art and documentary cinema, photography, photomontage
Graphics, animation, design, branding, typography.