Research in E-Commerce

Synopsis of the Research Area

The Mobile Commerce Lab was founded in 2001. This research group conducts research on usability and user-centered design of e-commerce/mobile commerce, multi-modal information presentation, and computer games.

Members Include:

Susy Chan, as the co-founder, focuses her research on e-business strategies, enterprise applications and transformation, information systems/e-commerce curriculum, and mobile commerce.

Xiaowen Fang, as the co-founder and director, focuses his research on user-centered design of Web search tools, usability of e-business, usability of mobile commerce, multi-modal information presentation, and enjoyment of computer game play.

Jose Zagal’s research explores the development of frameworks for describing, analyzing, and understanding games from a critical perspective to help inform the design of better games. He is also interested in supporting games literacy through the use of collaborative learning environments. His personal website is available at: http://facsrv.cs.depaul.edu/~jzagal/lst.html

Current Research Projects

Enjoyment of computer game play and personality of players. This project investigates how players’ personality interacts with their enjoyment of computer game play through an online survey at http://cgen.cstcis.cti.depaul.edu. Funded by URC and Microsoft.

Development of survey instrument for measuring enjoyment of computer game play based on flow experience. Funded by URC.

Visualization of probability problems.

Current Students

Vince Kellen, Ph.D. student. He is currently working on visualization of probability problems.

Jingli Zhang, Ph.D. student. She works on project “Development of survey instrument for measuring enjoyment of computer game play based on flow experience”.

Miaoqi Zhu, Ph.D. student. He works on the enjoyment of computer game play and personality project.

Sample Publications

  • Fang, X., Chan, S., Brzezinski, J., and Nair, C. (2010). Development of an Instrument to Measure Enjoyment of Computer Game Play. Accepted for publication on International Journal of Human-Computer Interaction.
  • Xu, S., Fang, X., and Chan, S. (2009). Development of a dual-modal information presentation of sequential relationship. International Journal of Mobile Learning and Organization, 3(3), 223-242.
  • Xu, S., Fang, X., Brzezinski, J., and Chan, S. (2008). Development of a Dual-Modal Presentation of Texts for Small Screens. International Journal of Human Computer Interaction, 24(8), 776-793.
  • Fang, X., Brzezinski, J., Xu, S., and Chan, S. (2006). A study of the feasibility and effectiveness of dual-modal information presentations. International Journal of Human Computer Interaction, 20(1), 3-17.
  • Fang, X., Chan, S., Brzezinski, J., and Xu, S. (2005). Moderating Effects of Task Type on Wireless Technology Acceptance. Journal of Management Information Systems, Winter 2005-6, 22(3), 125-160.
  • Chan, S., Wolfe, R., & Fang, X. (2003). Issues and strategies for integrating HCI in masters level MIS and e-commerce programs. International Journal of Human Computer Studies, 59, 497-520.
  • Chan, S., Fang, X., Brzezinski, J., et al. (2002). Usability for mobile commerce across multiple form factors. Journal of Electronic Commerce Research, 3(3), 187-199.

To learn more about our research on computer games, please visit http://cgen.cstcis.cti.depaul.edu/