Open to public. Free admission.
The need for interactive narrative content is becoming increasingly obvious, through the easier accessibility to digital contents through mobile digital platforms, as well as the rapid growth of technologies for augmented, mixed and virtual reality. Games are the medium that has been designing participatory narratives for the longest time, having dealt with the challenges of integrating interaction and storytelling head-on, and game designers are still grappling with how to create engaging narrative experiences. The emerging discipline of narrative design provides us with a series of strategies that often defy both the tenets of traditional of storytelling as well as popular approaches to game design. In order to create new participatory content, we need to set aside misconceptions about the nature of both stories and games, and focus on the creation of worlds, the design of narrative systems, and the generation of spaces for digital performance.
Clara Fern?ndez-Vara is a game scholar, designer and writer. Her main research interest is the study of narrative in games and how it can integrate with game design, focusing on adventure games. She is particularly interested in applying methods from textual analysis and performance studies to the study of video games and transmedia artifacts. Clara?s videogame work is grounded in the humanities, informed by her background in literature, film and theatre.
Before joining the NYU Game Center, Clara spent six years at the Massachusetts Institute of Technology as a researcher and game developer. She holds a Ph.D. in Digital Media from the Georgia Institute of Technology and a Masters in Comparative Media Studies from MIT. Clara has presented her work at various international academic and industry conferences, such as DiGRA, Foundations of Digital Games and the Game Developer?s Conference. She has worked on several experimental adventure games as part of her research, as well as commercial games. Her first book, Introduction to Game Analysis, has been published by Routledge.
Matthew Weise is a game designer, writer, and co-founder of Fiction Control, a narrative design company. His work ranges from experimental games in academia to AAA. He worked at Harmonix Music Systems as narrative designer on Fantasia: Music Evolved, and more recently has freelanced as co-producer/designer on Transcendence: Origins for The Alchemists/Warner Bros. Before that, he was game design director of Singapore-MIT's GAMBIT Game Lab. His experimental art game, The Snowfield, received a nomination for the 2012 Independent Games Festival. His company is currently working on an unannounced independent narrative game project.
14 E. Jackson, Lower Level Theater