GAM
381:
Game Sprint Studio
In this rigorous, hands-on course, students work in small, multidisciplinary teams to design, prototype, and refine a short-form game from concept to completion. Through iterative development, structured critique, and real-world constraints, students cultivate their ability to balance creativity with feasibility. Emphasizing collaboration across design, programming, art, and audio, the course challenges students to problem-solve rapidly, adapt to feedback, and refine their work into a polished, cohesive experience. By navigating production cycles, scope limitations, and player expectations, they develop agile workflows, foster cross-disciplinary communication, and create focused, compelling games within tight creative and technical constraints.
Winter 2025-2026
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Section:
801
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Class number:
25035
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Meeting time:
Tu
5:45PM
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9:00PM
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Location:
14EAS 00212
at
Loop Campus
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Instructor:
Brian Schrank
| View syllabus