Course Info

GAM 381: Game Sprint Studio

In this rigorous, hands-on course, students work in small, multidisciplinary teams to design, prototype, and refine a short-form game from concept to completion. Through iterative development, structured critique, and real-world constraints, students cultivate their ability to balance creativity with feasibility. Emphasizing collaboration across design, programming, art, and audio, the course challenges students to problem-solve rapidly, adapt to feedback, and refine their work into a polished, cohesive experience. By navigating production cycles, scope limitations, and player expectations, they develop agile workflows, foster cross-disciplinary communication, and create focused, compelling games within tight creative and technical constraints.

Winter 2025-2026

  • Section: 801
  • Class number: 25035
  • Meeting time: Tu 5:45PM - 9:00PM
  • Location: 14EAS 00212 at Loop Campus
  • Instructor: Brian Schrank | View syllabus