​​​​​Bachelor Of Fine Arts




The BFA in Animation provides students with a thorough foundation in the art of animation and its history, combined with intense practice in traditional animation and 3D computer animation and modeling. The Animation BFA has been designed for students who are serious about careers as animation artists, character animators, game artists, CGI effects animators an​d motion graphics animators. The program's visual arts history and studio art requi​rements give students an aesthetic grounding crucial to success in these areas. In their many animation production courses, students will have access to the latest in animation software, tools, and technologies including 3D, stop motion, hand drawn, motion capture, motion control, and green screen studios. Students will gain valuable production experience both in class and through internships, and benefit from CDM's relationship with Chicago's largest game development and animation studios.


Cinema Animation Concentration

The Cinema Animation concentration is for students who are interested in the areas of traditional animation, 3D character animation, 3D modeling and rigging, motion graphics animation, and CGI effects animation.  In addition to the core visual aesthetic and animation courses, students study filmmaking, visual storytelling, and advanced courses in their focus area.  They are given in-depth instruction in the most up-to-date software and technology available, but the emphasis is always on creativity, experimentation and expression.

Game Art Concentration

Becoming a game development artist requires a solid foundation in animation, visual design principles, color theory, and drawing. Students in the Game Art concentration also receive in-depth instruction in the latest advanced game modeling and animation technology and practices, including motion capture, rigging, texturing, environment art, and digital sculpting. They learn about real-world problem-solving, team dynamics, and pipeline requirements while working alongside programmers and game designers on cross-disciplinary game development projects.

Game Development Teams

Students interested in game art can take advantage of CDM's large and active game development program by working with game design and programming students on game projects. These projects take many forms: multi-disciplinary team courses, game development contests run by the student organization DeFRAG, and extra-curricular special projects. Your project may join our many award-winning student games, including the indie game hit Octodad .

LA Quarter

LA QuarterWant to uncover the secret to breaking into the film and television industry? Find out by participating in DePaul's LA Quarter. This ten-week immersion program enables you to live in Los Angeles, take classes on a historic studio lot, and intern at high-profile companies that align with your professional goals.
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Visiting Artists Series

The School of Cinema & Interactive Media's Visiting Artist Series brings the top animators, filmmakers, game artists and designers to DePaul for workshops and lectures. Past visiting artists include legendary Russian animator Yuri Norstein, film directors Werner Herzog (Grizzly Man) and Tim Robbins (Dead Man Walking), actors Bob Odenkirk (Breaking Bad) and Danny Pudi (Community) and producer Paula Wagner (Mission Impossible).
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Faculty Perspectives


animation faculty

DePaul has one of the largest full-time Animation faculties in the country. Our instructors come from diverse backgrounds in animation, commercial production, game development, motion graphics, CGI, and art exhibition. They have worked at major animation and game studios including: Fox TV, Fox Kids, JibJab, Will Vinton, Sesame Street, NBC Studios, Nickelodeon, Calabash, Rough Draft, WMS, RoboModo, Wideload, and Day 1, and have exhibited internationally at galleries and film festivals.

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Premiere Film Festival

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Top student work featured at Premiere Film Festival Learn more and SUBMIT to Premiere 10