​Bachelor of Science

Computer Game Development



The game development degree equips students to become the next generation of leaders in the growing field of games. Students specialize in either game design or game programming. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. A strong emphasis is placed on building a portfolio of games and advancing the medium of games​ through experimentation and innovation.


Game Design Concentration

In the game design concentration students explore and push the boundaries of games as artistic media and develop skills for each phase of the game development cycle including ideation, iteration through the creation of multiple playable game builds (including prototypes), and reflection on the effectiveness of their designs using playtesting and written evaluations.

Gameplay Programming Concentration

Students in the gameplay programming concentration engage in the rigorous study of computer science basics, and then apply this knowledge to the demanding specialization of game programming. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Areas of study include level design, game scripting, computer graphics development, game physics, and artificial intelligence programming.

Systems Programming Concentration

The systems programming concentration emphasizes the internals of a game – the game engine and other systems that make a modern games possible. In addition to computer science fundamentals, students in this concentration cover additional topics in computer hardware and operating systems essential to developing game engines.

DePaul Game Experience (DGE)

Every summer DePaul University selects a group of students to work on a game to submit to the Student IGF Competition. These students are selected based on their skills and past performance on projects and collectively work on a game referred to as the DePaul Game Experience. Past DGE teams have made entries that were finalists in the IGDA student competition, namely Devil's Tuning Fork (2010) and Octodad (2011).


There are four primary labs used by students in the Computer Game Development program: game development and research labs, game play lab, augmented reality lab and playtest and usability lab.

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