CSC 540 Mobile Application Development II
What makes the mobile device a unique computing platform? How can these properties be exploited to create new experiences for users? This class focuses on the programming, use, and HCI concerns of mobile media applications focusing on creating compelling user experiences that solve real-world needs. It covers the basics of Android programming and explores mobile imaging and media creation, location, user-centered design, usability testing, prototyping, and field evaluation. Significant emphasis will be given to current research in the field as presented in the CHI, Ubicomp, and Pervasive communities.
We'll be using a draft of "Building Mobile Experiences" by Frank Bentley and Edward Barrett. PDFs of chapters will be available at no charge.
This is a project course and the majority of the grade will be based on several small weekly assignments and a larger final project. A percentage of the grade will also come from class/blog/wiki participation.
Note: First session will meet on 9/20 (Class will not be held on 9/13 and 9/27. These classes will be made up at the convenience of the in-person students.) This syllabus is tentative and is open to modification based on interest of class.
Introduction to Mobile Computing. Topic areas of research and recent product development. History of Mobile Computing. Basic Android fundamentals.
Mobile Location. Location APIs, Location based services, Social use of location data.
Generative Research for Mobile Applications. Ethnographic-style research. Affinity Analysis.
Data and Connectivity. Bluetooth, 3G/4G, WiFi. Carrier restrictions on data use. Difficulties of mobile data.
Mobile Design. Concept Models, Wireframes, Paper Prototyping and Usability.
Rapid Prototyping. Getting concepts built quickly and into real world use. Field trials. Usefulness vs. Usability.
Media Capture and Social Networking. Examples of media capture and annotation systems. Live video streaming. Use in political protests and disasters. Social Networking services for mobile devices. MotoBLUR.
Mobile Persuasion. Encouraging behavior change through mobile technology. Health monitoring, pedometer apps. Social health systems.
Urban Computing. Using mobile devices in the city. Bike availability, sidewalk hazards, air quality sensing, traffic sensing, etc.
Wearables. Mobile phones integrated with clothing. Examples from MIT Media Lab. Amarino toolkit. Basic Arduino programming.
Commercialization. App stores and Marketplaces. Conducting public beta trials. Scalability of mobile web services.
Final Project Presentations.
Evaluations are a way for students to provide valuable feedback regarding their instructor and the course. Detailed feedback will enable the instructor to continuously tailor teaching methods and course content to meet the learning goals of the course and the academic needs of the students. They are a requirement of the course and are key to continue to provide you with the highest quality of teaching. The evaluations are anonymous; the instructor and administration do not track who entered what responses. A program is used to check if the student completed the evaluations, but the evaluation is completely separate from the student’s identity. Since 100% participation is our goal, students are sent periodic reminders over three weeks. Students do not receive reminders once they complete the evaluation. Students complete the evaluation online in CampusConnect.
Email is the primary means of communication between faculty and students enrolled in this course outside of class time. Students should be sure their email listed under "demographic information" at CampusConnect is correct.
This course will be subject to the academic integrity policy passed by faculty. More information can be found at http://academicintegrity.depaul.edu/
The university and school policy on plagiarism can be summarized as follows: Students in this course should be aware of the strong sanctions that can be imposed against someone guilty of plagiarism. If proven, a charge of plagiarism could result in an automatic F in the course and possible expulsion. The strongest of sanctions will be imposed on anyone who submits as his/her own work any assignment which has been prepared by someone else. If you have any questions or doubts about what plagiarism entails or how to properly acknowledge source materials be sure to consult the instructor.
An incomplete grade is given only for an exceptional reason such as a death in the family, a serious illness, etc. Any such reason must be documented. Any incomplete request must be made at least two weeks before the final, and approved by the Dean of the College of Computing and Digital Media. Any consequences resulting from a poor grade for the course will not be considered as valid reasons for such a request.
Students who feel they may need an accommodation based on the impact of a disability should contact the instructor privately to discuss their specific needs. All discussions will remain confidential.
To ensure that you receive the most appropriate accommodation based on your needs, contact the instructor as early as possible in the quarter (preferably within the first week of class), and make sure that you have contacted the Center for Students with Disabilities (CSD) at:
Student Center, LPC, Suite #370
Phone number: (773)325.1677