Brian Schrank

Associate Professor // Game Development, Theory, Design
School of Design
Brian Schrank


Office Hours for the week of
9/3/2017 - 9/9/2017
Th 11:00AM - 11:45AM at Daley 200F
9/10/2017 - 9/16/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
9/17/2017 - 9/23/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
9/24/2017 - 9/30/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
10/1/2017 - 10/7/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
10/8/2017 - 10/14/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
10/15/2017 - 10/21/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
10/22/2017 - 10/28/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
10/29/2017 - 11/4/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
11/5/2017 - 11/11/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
11/12/2017 - 11/18/2017
Tu 10:00AM - 11:45AM at Daley 200F
Th 11:00AM - 11:45AM at Daley 200F
11/19/2017 - 11/25/2017
Tu 10:00AM - 11:45AM at Daley 200F

Bio and Research Information

Brian received his BFA in Computer Animation summa cum laude from the Atlanta College of Art in 2003 and became a character animator on "The Urbz: Sims in the City" at Electronic Arts. He earned a Masters of Entertainment Technology from Carnegie Mellon University and presented his thesis "Kotodama: The Power of Words" at the Game Developers Conference in 2005. He completed his Ph.D. in Digital Media and Videogames at the Georgia Institute of Technology in 2010. Brian's MIT Press book "Avant-garde Videogames: Playing with Technoculture" is due for publication in spring 2014. In 2013 he developed a VR game called "Dumpy: Going Elephants" with DePaul students that won 2nd place in the IndieCade VR competition. "Pedandeck," his experimental social card game, was jury selected into the IndieCade Showcase at the Electronic Entertainment Expo in 2013. "Gentle Carmel: Into the Black Dumb," is his graphic novel about a boy hobo who overcomes his disability, was made it into the juried Chicago Alternative Comics Expo and Alternative Press Expo in 2013 and is available in bookstores across Chicago. Brian has developed AR games and toys for Motorola, Qualcomm and Cartoon Network and helped design NSF-funded physics software to encourage women to seek careers in engineering. He's presented work at the Art History of Games Conference at the High Museum of Art, the International Symposium on Mixed and Augmented Reality, Stanford University, Georgia Tech, The Great Lakes Film Festival, and other venues. He traveled and taught for several years in Mexico, India, Taiwan, Thailand, Cambodia, Laos, Vietnam, Palestine, and Israel. ========================================================================== Schrank's creative work, research, and classes may be found on his personal website: www.BrianSchrank.com ==========================================================================

Research Area

Game Development, Theory, Design

Specific Research Area

Game Design, Indie and Art Games, Augmented Reality Games, Theory of Play, Toy Design, Animation, Illustration, Graphic Novels

Professional Associations

International Game Developers Association

Schedule for Winter 2017-2018

Courses Taught at DePaul

Course Evaluations