Full-Time Faculty Positions
Assistant Professor in Software Engineering
DePaul University’s School of Computing invites applications for two tenure-track positions at the rank of Assistant Professor to begin in September 2018. We are interested in candidates with expertise in all areas of software engineering. We seek candidates with a commitment to excellence in both teaching and scholarship.
DePaul’s School of Computing is a unit of the College of Computing of and Digital Media, an interdisciplinary college with a broad range of innovative programs including Computer Science, Game Development, Human Computer Interaction, Information Security, Predictive Analytics, Software Engineering, and others. Our Master of Science in Software Engineering program is one of the premier software engineering graduate programs in the Midwest. It features concentrations in software development, software architecture, project management, real-time game systems, entrepreneurship & technology leadership. We also offer a concentration in Software Engineering in our undergraduate Computer Science program. Located in the heart of Chicago’s central business district, it supports many dynamic, interdisciplinary research groups and offers an opportunity to forge working relationships with industry. The School of Computing includes nearly 60 full-time faculty, more than 3,000 undergraduate majors and graduate students, and offers Bachelor’s, Master’s, and PhD programs.
DePaul draws students of many backgrounds and cultures from a diverse urban setting, thus we are interested in recruiting and maintaining a diverse group of faculty. Members of all underrepresented groups, women, veterans, and persons with disabilities are invited and encouraged to apply. DePaul University offers equal employment opportunities to all persons in accordance with applicable federal, state and local EEO laws. Positions are contingent upon available budgetary resources.
Applicants should hold a Ph.D. or equivalent by the date of appointment.
For priority consideration, application materials must be received by January 2, 2018. Apply at https://facultyopportunities.depaul.edu/postings/1621. E-mail Xiaoping Jia at email@example.com for additional inquiries.
Assistant Professor OR Instructor in Computer Science (Game Programming)
DePaul University’s School of Computing invites applications for (a) a tenure-track position in Computer Science at the rank of Assistant Professor or (b) an instructor (renewable) in game programming. Successful candidates will be part of one of the fastest growing and most highly recognized game design programs in the country: Animation Career Review 2017 rated our programs 1st in the Midwest and 11th nationally; Princeton Review 2017 ranked our undergraduate program 18th nationally, and our graduate program 10th nationally.
Our program is part of the College of Computing and Digital Media (CDM), located in the heart of Chicago’s Loop, the central business district of Chicago. Our degree programs feature concentrations in programming and game design, are highly cross-disciplinary, and are linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics.
Ideal candidates for these positions will have an active interest in game programming and have experience in one or more of the following areas:
- Game Software Development / Software Engineering
- Game Engine Programming
- Mobile / Console Game Programming
- Game AI / Game Physics
- Computer Graphics
- Augmented Reality / Virtual Reality
Candidates for the tenured track position should have a PhD or equivalent. Candidates without a terminal degree are eligible for a full-time instructor (renewable) position and are encouraged to apply. Rank and salary are commensurate with qualiﬁcations and experience.
For priority consideration, application materials must be received by January 1, 2018. Applications should include a CV, teaching statement, research statement, three letters of recommendation, and a cover letter.
Apply at https://facultyopportunities.depaul.edu/postings/1698
For more information contact: GameProgramming@depaul.edu
Instructor in Data Science
The School of Computing at DePaul University invites applications for two full-time, non-tenure-track faculty positions at the rank of Instructor. Both appointments are for a one academic year term, with full benefits. One appointment is renewable, contingent upon satisfactory performance, and the other appointment is for a fixed-one year term. The School of Computing is located in the heart of Chicago's Loop, the central business district of Chicago and offers a variety of undergraduate and graduate programs including Computer Science, Software Engineering, Human Computer Interaction, Game Development, Information Security, and others. Ideal candidates for the position will have expertise and teaching experience in data science with an emphasis in computational statistics, data mining, data visualization, pattern recognition or machine learning. Candidates should have a Master of Science or a doctoral degree in a discipline related to data science or in computer science with emphasis in one of the areas listed above by the start date. Candidate with an MS degree must have 3-5 years of professional experience in data science in order to be considered for this position.
Candidates will be affiliated with the DePaul's Data Mining and Predictive Analytics Center, a multidisciplinary center that was created in 2011 to bring together faculty, students and private organizations interested in data science.
The primary job responsibility for the position is teaching. The term faculty member will also be responsible for curriculum development, supervising graduate students in analytics practicum projects, and fostering collaborations with industry.
Instructor in Interdisciplinary Design
DePaul University’s College of Computing and Digital Media (CDM) School of Design (SoD) invites applications for a one-year renewable full-time, non-tenure track faculty in Interdisciplinary Design.
Located in the heart of Chicago’s vibrant Loop, the School of Design, which launched in January 2015, offers a learning environment that nurtures the development of new kinds of designers: flexible, interdisciplinary, life-long learners trained as collaborative problem seekers and solvers.
Graduates are capable of integrating existing and cutting-edge technologies and social practices into visualizations, games, apps, products, processes, and experiences that positively impact society. We are interested in candidates who are excited to realize a vision for the School of Design that is based on its core values:
- Empowering Designers, Makers, Artists, Users, and Audiences
- Cultural Impact and Relevance
- Building and Nourishing Community
- Diversity of People and of Experiences
- Experimentation and Innovation
DePaul draws students of many backgrounds and cultures from a diverse urban setting, thus we are interested in recruiting and maintaining a diverse group of faculty. Members of all underrepresented groups, women, veterans, and persons with disabilities are invited and encouraged to apply.
Our university promotes diversity and inclusivity among our students, faculty, and staff. Thus, we seek candidates whose experience has prepared them to fulfill our commitment to inclusion, and have given them the confidence to fully engage audiences in higher education from a wide spectrum of backgrounds.
To learn more about CDM and the School of Design, please visit http://cdm.depaul.edu.
Applications should include a cover letter, CV, teaching statement, sample syllabi, and three letters of recommendation. Priority deadline: January 1, 2018
Focusing on design methods, research and pedagogy. A strong dedication to educating the next generation of interdisciplinary design thinkers and problem solvers by way of teaching courses across design disciplines, including introductory level courses.
Strong visual thinking and creative coding skills are essential expectations for this position. This position will focus on teaching courses across the design areas and may include: GD101 Creative Studio Methods, GD 105 Intro to Visual Design, GAM 240 Playgramming, ISM 210 Intro to Human-Computer Interaction, and ISM 220 Interactive Design and Prototyping. A core purpose of this position is to contribute to the integration of the School of Design’s design disciplines (User Experience Design, Game Design, Graphic Design, Experience Design, Human-Centered Design, Digital Communication and Media Design).
Qualified candidates should have a graduate degree with a proven commitment to quality teaching at the undergraduate level or have professional equivalence in a related field. Record of research and/or professional practice is required. Successful applicants will teach theoretical and practical hands-on courses, and will be able to work with faculty and students collaborative projects.
- Design methods
- Systems thinking
- Visual communication
- Information visualization