DePaul College of Computing and Digital Media

An Innovative Approach

Cinematic Arts

The next generation of visual storytellers, taught by professional filmmakers, utilizing the latest technology and a 32,000 sq. ft. production facility

School of Cinematic Arts

Computing

Innovative and nationally recognized programs, inspiring teachers, and strong connections with industry, drawing on the latest technology and cutting edge research

School of Computing

Design

Established and emerging design disciplines focusing on collaboration, critical thinking, research, play, socio-cultural problem solving and community

School of Design

3 Schools

Endless Possibilities

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Featured Stories

movie studio cinespace in Chicago

Professional-level facilities, including three soundstages, motion capture stages and a 32,000 square foot production space are part of the undergraduate and graduate film program at DePaul.” For the fourth straight year, we’ve been named a “Top Film School” by Variety.

Variety Top Film School 2020
Teacher using new illuminated whiteboard technology

Lightboard technology adds a high-production, competitive edge to our online graduate data science program. CDM Associate Deans Raffaella Settimi-Woods and Terry Steinbach and Associate Provost GianMario Besana secured a grant to bolster the program’s assets while helping DePaul’s Center for Teaching and Learning (CTL) build a unique teaching tool all colleges and departments can utilize for online courses and initiatives.

High Production Value Online Programs
IRL 3D Printers used for Covid-19

Health care workers treating COVID-19 patients across the nation are facing a critical shortage of personal protection equipment (PPE), especially face shields and respiratory N95 face masks. DePaul faculty and students are answering the call by using medically-approved design plans and 3D printers to manufacture these much-needed supplies for hospitals in Illinois. “This is a great opportunity for us to put the skills we learned in DePaul's makerspaces to good use," says Michael Koenig, a DePaul student who is helping to produce the face masks at home.

Faculty and Students use 3D Printers to Make PPE

Student and Alumni Spotlight

Hector near in a park

Hector M Padilla (BA ‘14) is a Puerto Rican, queer, Chicago-based artist. Hector started his freelance career in the middle of his senior year as an animation major. In 2016, he began working for Jackbox Games—an online party game hub that has become the “go to” for virtual friend and family game nights during the pandemic--as an animator. Hector has since been promoted to Lead Artist, where he's been an art director for games like Fibbage 3, Mad Verse City, and Role Models.

School of Cinematic Arts Alumni
mug shot of Mark

Mark Nauta (MS ' 13) graduated from CDM with a master's in game development. Shortly after, he joined Firaxis Games and worked on XCOM2 and its expansion War of the Chosen as a Designer/Gameplay Programmer. Most recently, Mark was the Lead Designer on XCOM: Chimera Squad, a standalone game in the XCOM universe, which was released in April.

MS Game Programming
mug shot Julia outdoors

Julia Vo (BA ’14) is a product designer with 8 years of experience at companies such as Crate & Barrel, Orbitz, Paychex, and Paylocity. She received her degrees in Interactive Media (now called User Experience Design) and Public Relations & Advertising. Julia has designed various client facing products, design systems, and internal tools. As an advocate for user research and user centered designs, Julia has a passion for mentoring those looking to break into user experience.

BS User Experience Design

Institute for Professional Development (IPD)

IPD offers intensive certificate programs designed for IT professionals who wish to learn new technologies and upgrade their skills in a short amount of time.

Upcoming Events

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