Due to the continuing Coronavirus pandemic we’ve made the decision to conduct the 2020 Game, Cinema, and Animation Summer Academy entirely online. We apologize to those hoping it could stay in-person, but if we offered the Summer Academy as we’ve done for the past 11 years we could not guarantee the health and safety of students or faculty.
The Game, Cinema, and Animation Summer Academy will run for two weeks, July 6-17, for high school students interested in the film, television, and game industries. Students must have completed their freshman year of high school by July 1, 2020 to be eligible. Apply to the 2020 Summer Academy by June 22nd.
The Summer Academy faculty have restructured our curriculum to adapt the five tracks to live online participation, and to take advantage of some advantages this provides. Offering the program online will enable us to expand to two weeks with less intensive meeting schedules and a lower student-to-instructor ratio.
To accommodate students from across the country, the main hours of instructor lectures and instruction will mostly take place within a range of 11am to 3pm Central time. Students will continue supervised work on group and individual projects during the afternoon and early evening, with troubleshooting and feedback available from TAs and instructors. With this revised structure students will have additional time to work on more substantial projects and receive increased one-on-one feedback from instructors.
In order to participate in the Summer Academy, all students must have a computer equipped with a webcam and microphone, and are required to obtain additional necessary equipment and software, depending on the track they choose. Equipment and software requirements for the individual tracks are detailed in the link below.
Software and hardware requirements
Film and TV Production Track
Students will work in groups to write, produce, shoot, and edit short films. Students will have the opportunity to take on multiple roles within the productions. Students will learn basic editing techniques to complete their films. This track will be taught by Gary Novak, Susanne Suffredin, and Meghan Artes.
Game Development Track
Along with students in the 3D modeling and animation track, game development students will work in teams to brainstorm, design, program, and produce assets for a 3D computer game. Students will have the opportunity to explore multiple roles in the game production process. The games will be designed and programmed using a game development platform. This track will be taught by Mike DeAnda.
Hand-Drawn Character Animation Track
Students will be introduced to the basics of classical hand-drawn character animation. Students will get hands-on practice on animation software. This track will be taught by Scott Roberts and Brian Ferguson.
3D Modeling and Animation Track
Students will learn the basics of computer animation and modeling. Along with students in the game development track, students will work in teams to brainstorm, design, program, and produce assets for a 3D computer game. Students will design, model, and texture creatures, vehicles, and environment objects, and learn how to import them for use in a working game. This track will be taught by Joshua Jones.
Students will learn the basics of script format and visual writing style, while being introduced to story structure, character development, and the business of screenwriting. A series of in-class and take-home writing assignments will push students to discover their own unique point of view in a creative workshop environment. This track will be taught by Brad Riddell.
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