DePaul University welcomes high school students to join us this July 11 through 15 as we return to conducting the 2022 Game, Cinema, and Animation Summer Academy in-person, as we did for our first 12 years. We will adhere to all safety procedures recommended by DePaul and government health officials during the week-long session. Our top concern is the health and safety of students and faculty, and if the situation in Chicago changes, we will take appropriate actions.
While we cannot require Covid-19 vaccinations for participants, we encourage
everyone age 16 and older to get vaccinated as soon as you are eligible—whether you attend the Summer Academy or not!
The Game, Cinema, and Animation Summer Academy will the week of July 11 through 15, for high school students interested in the film, television, and game industries. Students must have completed their freshman year of high school by July 1, 2022 to be eligible. Seniors who will be graduating 2022 are also eligible. Apply to Summer Academy by June 24th
view sample schedule (pdf)
Film and TV Production Track
Students will work in groups to write, produce, shoot, and edit short films. Students will have the opportunity to take on multiple roles within the productions. Students will learn basic editing techniques to complete their films. This track will be taught by Gary Novak, Susanne Suffredin, and Meghan Artes.
Game Development Track
Along with students in the 3D modeling and animation track, game development students will work in teams to brainstorm, design, program, and produce assets for a 3D computer game. Students will have the opportunity to explore multiple roles in the game production process. The games will be designed and programmed using a game development platform. This track will be taught by Mike DeAnda.
Hand-Drawn Character Animation Track
Students will be introduced to the basics of classical hand-drawn character animation. Students will get hands-on practice on animation software. This track will be taught by Scott Roberts and Brian Ferguson.
3D Modeling and Animation Track
Students will learn the basics of computer animation and modeling. Along with students in the game development track, students will work in teams to brainstorm, design, program, and produce assets for a 3D computer game. Students will design, model, and texture creatures, vehicles, and environment objects, and learn how to import them for use in a working game. This track will be taught by Joshua Jones.
Students will learn the basics of script format and visual writing style, while being introduced to story structure, character development, and the business of screenwriting. A series of in-class and take-home writing assignments will push students to discover their own unique point of view in a creative workshop environment. This track will be taught by Brad Riddell.
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