Course Info

GAM 450: Physics for Game Developers

The course concentrates on Newton's Laws of Motion, kinematics and kinetics. This theory will be applied to problems that a game programmer must understand e.g. collisions between objects, projectiles and their trajectories, real-time simulation of motion. Special objects such as cars, aircraft and ships will be discussed. Students will apply and implement laws of physics. PREREQUISITE(S): CSC 461 and (SE 456 or SE 450)

CSC 461 and (SE 456 or SE 450) are prerequisites for this class.

Spring 2019-2020

Section: 901
Class number: 30718
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00214 at Loop Campus
Section: 910
Class number: 30384
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2018-2019

Section: 901
Class number: 30754
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 30160
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2017-2018

Section: 901
Class number: 34714
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 34715
Meeting time: -
Location: N/A at Online Campus

Spring 2016-2017

Section: 901
Class number: 36890
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00222 at Loop Campus
Section: 910
Class number: 36891
Meeting time: -
Location: N/A at Online Campus

Fall 2015-2016

Section: 701
Class number: 11378
Meeting time: M 5:45PM - 9:00PM
Location: LEWIS 01005 at Loop Campus
Section: 710
Class number: 11379
Meeting time: -
Location: N/A at Online Campus