Course Info

GAM 576: Game Engine Programming III

This class continues to explore C/C++ game engine programming. This class focuses on advanced game engine issues such as tool development (skin data reduction, adaptive animation compression, model conversion), runtime coordination on CPU (scene graph, animation coordination, resource management) and GPU processing (vertex skinning, animation blending and model rendering). PREREQUISITE(S): GAM 575

GAM 575 is a prerequisite for this class.

Winter 2019-2020

Section: 801
Class number: 25657
Meeting time: Tu 5:45PM - 9:00PM
Location: CDM 00200 at Loop Campus
Section: 810
Class number: 25658
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2018-2019

Section: 901
Class number: 30845
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00206 at Loop Campus
Section: 910
Class number: 30175
Meeting time: -
Location: ONLIN E0000 at Online Campus

Spring 2017-2018

Section: 901
Class number: 36257
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00206 at Loop Campus
Section: 910
Class number: 36258
Meeting time: -
Location: N/A at Online Campus

Spring 2015-2016

Section: 901
Class number: 37417
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00200 at Loop Campus
Section: 910
Class number: 37418
Meeting time: -
Location: N/A at Online Campus