Course Info

ANI 439: 3D Texturing and Lighting

Students will study the processes and techniques for creating shaders and lighting setups for both cinematic and gaming environments. Techniques in UV mapping and projection mapping will be explored for both environments and character creation. Lighting will be approached from the foundation of traditional cinematography. Additional topics, including negative lighting and global illumination, will also be covered.

ANI 423 or equivalent 3D modeling experience is a prerequisite for this course.

Winter 2022-2023

Section: 501
Class number: 28356
Meeting time: MW 1:30PM - 3:00PM
Location: 14EAS 00212 at Loop Campus
Instructor:

Fall 2022-2023

Section: 401
Class number: 18467
Meeting time: MW 3:10PM - 4:40PM
Location: CDM 00722 at Loop Campus

Winter 2021-2022

Section: 501
Class number: 20392
Meeting time: MW 1:30PM - 3:00PM
Location: 14EAS 00212 at Loop Campus

Fall 2021-2022

Section: 401
Class number: 4032
Meeting time: MW 1:30PM - 3:00PM
Location: CDM 00722 at Loop Campus

Fall 2020-2021

Section: 401
Class number: 10308
Meeting time: -
Location: Online: Async

Winter 2019-2020

Section: 501
Class number: 22516
Meeting time: MW 10:10AM - 11:40AM
Location: 14EAS 00212 at Loop Campus

Fall 2019-2020

Section: 401
Class number: 12842
Meeting time: MW 1:30PM - 3:00PM
Location: CDM 00722 at Loop Campus

Winter 2018-2019

Section: 501
Class number: 25467
Meeting time: MW 10:10AM - 11:40AM
Location: 14EAS 00212 at Loop Campus

Fall 2018-2019

Section: 401
Class number: 14993
Meeting time: MW 11:50AM - 1:20PM
Location: CDM 00722 at Loop Campus