Course Info

ANI 337: Environment Modeling

This course covers the planning, production and implementation of environment models for games. The term "environment model" includes landscape, exterior architecture, interior architecture, and both organic and man-made props. Topics include visual art direction, setting mood, developing narrative and cinematic lighting strategies. After creating assets in a modeling program, students will implement them in a game engine editor to learn about game engine requirements, limitations and pipeline. Prerequisite: ANI 230

Winter 2020-2021

Section: 501
Class number: 28221
Meeting time: MW 1:30PM - 3:00PM
Location: Online: Sync

Winter 2019-2020

Section: 501
Class number: 22514
Meeting time: MW 1:30PM - 3:00PM
Location: 14EAS 00212 at Loop Campus

Winter 2018-2019

Section: 501
Class number: 25465
Meeting time: MW 3:10PM - 4:40PM
Location: 14EAS 00212 at Loop Campus

Winter 2017-2018

Section: 501
Class number: 20773
Meeting time: MW 3:10PM - 4:40PM
Location: 14EAS 00212 at Loop Campus

Winter 2016-2017

Section: 501
Class number: 22176
Meeting time: TuTh 10:10AM - 11:40AM
Location: 14EAS 00212 at Loop Campus