Art for Game Mods
In this course, students will build on their skills from 3D Design & Modeling and 3D Environment Modeling to take an existing game in Unity and "re-skin" or modify it to create a different visual experience when played. They will work on collaborative projects while building good working knowledge of 3d art pipeline, materials, lighting, and game performance. They will be expected to exhibit proficiency in analyzing and understanding how game assets are constructed, breaking down and replacing components of existing art with their own, and debugging visual issues related to the introduction of new game assets.
ANI 337 or ANI 339 is a prerequiste for this class.