Bachelor of Science Game Design

The BS in Game Design prepares students to become storytellers, critical thinkers, entrepreneurs, and leaders in the field of games. Students collaborate in interdisciplinary teams with programmers, artists, and musicians to master the iterative development process and create polished experiences. Students build a portfolio showcasing their skills developing AAA, indie, and art games, as well as transformative play experiences on established and emerging platforms including augmented and virtual reality, tabletop, and physical technology.

DePaul’s game design programs are nationally recognized. The Princeton Review ranked our undergraduate program #28 on its list of the Top 50 Undergraduate Schools to Study Game Design in 2018, and Animation Career Review ranked DePaul #7 nationally in their Top 50 Game Design Schools of 2018.


Recent graduates of CDM’s game program have gone on to work at Disney Consumer Products and Interactive Media, NeatherRealm Studios, Owlchemy Labs, Firaxis, Wargaming, Phosphor Games, and many others.

Several grads have gone on to form their own gaming companies, including Young Horses, whose indie hit Octodad was developed at DePaul.

Game Design Student Reel

DePaul CDM Film Student Reel 
  • Peter McDonald

    Peter’s research focuses on the ways that players make sense of and interpret games. He has worked on several large-scale games with funding from the MacArthur Foundation and NSF, and his work has appeared in Games & Culture, The American Journal of Play, and Analog Game Studies.

  • Brian Schrank

    Brian is the author of Avant-gardeVideogames: Playing with Technoculture, and the director of the Virtual and Augmented Design Lab. Most recently, he co-curated the “Hey! Play! Games in Modern Culture” exhibit at the Chicago Design Museum.

  • Allen Turner

    Allen is the former Lead Designer and Game Director at Wideload Games/Disney Interactive Studios. He is a faculty mentor for the Interdisciplinary Design program, a partnership with the Chicago Housing Authority.

  • Anna Anthropy

    Anna, our Game Designer in Residence, is an independent game designer of both digital and tabletop games, writer, and game historian. Her published books include Rise of the Videogame Zinesters, A Game Design Vocabulary (co-authored with Naomi Clark), and ZZT.

visitors engaging in a fun interaction at an exhibit  

Student and Faculty Exhibitions

Game Design students and faculty participate in a wide range of exhibitions, including “Hey! Play! Games in Modern Culture” at the Chicago Design Museum, which ran from October 2017-March 2018. Additionally, there are two annual events—a public showcase and a private showcase for industry professionals—where students exhibit games they’ve developed.


Tea & Consequences

Game Designer in Residence Anna Anthropy hosts this semi-monthly board game tea social, open to students, faculty, staff, and alumni.

CDM building  

Indie City Games

This monthly symposium is held at DePaul. Local game professionals from industry give talks, share games in development, and critique each other’s work.


Virtual and Augmented Design Lab

Our newest game lab VAD hosts classes and projects to research and develop experimental games on emerging platforms. Current lab works includes AR development with Apple pushing the affordances of the ARKit on iPhone, and a VR game project exploring deformable virtual surfaces via hand and foot trackers.


Japan Study Abroad

This biennial trip takes students to Tokyo, Kyoto, and Nagoya on tours of Japanese game and animation studios, galleries, and cultural sites.


Prototype, Iterate, and Play Space

Prototype, Iterate, and Play Space (PIPS) is a cross-disciplinary design, research, development and assessment game lab. Faculty, students, and industry collaborators make and evaluate games, interactive documentaries and transmedia projects that aim to promote personal and social change.