Course Info

ANI 446: Game Art Pipeline

Due to COVID-19, Spring in-class sections will be conducted online. Please contact your instructor for more information.

This course is an introduction to the game technical artist's job. Students learn how to design, engineer, and troubleshoot the game art production pipeline. They study good practices and successful strategies for streamlining at different stages of production process. Projects include analyzing problems and then spec'ing out solutions, creating a workflow for producing and exporting assets to several platforms/ engines, and creating instructional documentation.

ANI 231 or ANI 423 or equivalent experience is a prerequisite for this course.

Fall 2020-2021

Section: 401
Class number: 16196
Meeting time: -
Location: OLASY NCH00 at Online Campus

Spring 2018-2019

Section: 601
Class number: 30830
Meeting time: MW 1:30PM - 3:00PM
Location: CDM 00634 at Loop Campus

Spring 2017-2018

Section: 601
Class number: 35843
Meeting time: MW 1:30PM - 3:00PM
Location: CDM 00634 at Loop Campus

Spring 2016-2017

Section: 901
Class number: 33809
Meeting time: W 5:45PM - 9:00PM
Location: 14EAS 00212 at Loop Campus

Spring 2015-2016

Section: 901
Class number: 33146
Meeting time: Tu 5:45PM - 9:00PM
Location: 14EAS 00212 at Loop Campus