Course Info

ANI 446: Game Art Pipeline

This course is an introduction to the game technical artist's job. Students learn how to design, engineer, and troubleshoot the game art production pipeline. They study good practices and successful strategies for streamlining at different stages of production process. Projects include analyzing problems and then spec'ing out solutions, creating a workflow for producing and exporting assets to several platforms/ engines, and creating instructional documentation.

ANI 231 or ANI 423 or equivalent 3D experience is a prerequisite for this course.

Winter 2024-2025

Section: 801
Class number: 23325
Meeting time: Th 5:45PM - 9:00PM
Location: 14EAS 00212 at Loop Campus

Winter 2023-2024

Section: 801
Class number: 25210
Meeting time: Th 5:45PM - 9:00PM
Location: CDM 00527 at Loop Campus

Winter 2021-2022

Section: 801
Class number: 21676
Meeting time: Tu 5:45PM - 9:00PM
Location: CDM 00722 at Loop Campus

Fall 2020-2021

Section: 401
Class number: 16196
Meeting time: -
Location: Online: Async