Course Info

ANI 346: Game Art Pipeline

Due to COVID-19, Spring in-class sections will be conducted online. Please contact your instructor for more information.

This course is an overview of the game Technical Artist's job, from production to infrastructure roles. Students learn how to design, optimize, and troubleshoot the game art production pipeline. They study a range of game art technologies from particle effects, camera post-processing, physically-based materials, advanced lighting, procedural world creation and more in the Unity game engine. Projects include building a shared game project using Perforce (source control) workflow, analyzing game performance, building and troubleshooting character rigs, and more.

ANI 230 and ANI 231 are prerequisites for this class.

Fall 2020-2021

Section: 401
Class number: 16195
Meeting time: MW 1:30PM - 3:00PM
Location: TBA-L OOP00 at Loop Campus