School of Design
Faculty Research & Creative Activity
Dr. Sheena Erete and her graduate students in the
Technology for Social Good Research and Design Lab are partnering with Cure Violence to design and develop of a mobile application that uses predictive analytic techniques to provide violence interruption workers with the most effective intervention strategies based on data from over a decade of prior interventions.
21st Century Learning Analytics, a project of the
Technology for Social Good Research and Design Lab, brings together design, data mining, and learning analytics to create new tools for educators understand and visualize data.
Dr. Sheena Erete and her students in the
Technology for Social Good Research and Design Lab are working with resource-strained communities in Chicago to design technologies that support community-led efforts to address issues such as violence, civic engagement, and STEM education. Her research will lead to the design and development of technologies that support community development by amplifying local community assets and initiatives.
The Virtual and Augmented Design (VAD) Lab hosts classes and projects to research and develop experimental games on emerging platforms. Lab director, Brian Schrank, Ph.D., is currently leading AR project development with Apple pushing the affordances of ARKit on iPhone. The current VR game project explores deformable virtual surfaces via hand and foot trackers.
Assistant Professor Peter McDonald was awarded a DePaul Humanities Center Faculty Fellowship to work on his project
The Impossible Reversal and Other Styles of Playfulness. Peter will look at the ways children played in the 1960s and ‘70s, examining ethnographic studies of classrooms, educational materials and toys, and psychological theories of children’s play.
Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.
Digital and tabletop game design, accessible game creation, play and the feminine, interactive fiction, game history, zine-making, witchcraft.
Social computing, community informatics, designing technologies for local communities to address social issues, facilitate civic engagement, and encourage prosocial behavior.
Media art, creative coding, user interface design, embodied interfaces, network media, open source software tools for the arts.
Game development, hardware, data analysis.
Design, interactive media.
Game design, video game studies, media theory, pervasive and alternate reality game design, anthropology of play, games and literature, research methods for new media.
Collaborative technologies, interactive media, information systems.
Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.
UX design, design futures, design fiction, augmented reality, academia and industry collaboration.
Transmedia storytelling, design, virtual reality, filmmaking, photography.
Game design, social impact games, experience design, play, mental health activism.
Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.
Information experience design, information architecture, usability, augmented reality, usable security, secure design, creative code, programming.
Interactive fiction, exploring culture and metaphor with play.
Design, education, game development.
Design, creative coding, graphics, photography, visualization, 3D modeling/animation, emerging and experimental media, critical social theory, research design, educational research.
Design, multi-media installation, art and documentary cinema, photography, photomontage
Graphics, animation, design, branding, typography.