School of Design
Research & Creative Activity
Students and faculty in the
IRL designed and coded 1,700 custom badges for Thotcon, the Midwest’s largest hacking conference. Faculty Jay Margalus and Rudy Ristich led a workshop at the conference about the design and development of the badge, and the code to hack it.
Faculty and students in new innovative labs at CDM, Matters at Play, directed by faculty Lien Tran, and PUSH Studio, directed by faculty LeAnne Wagner, are collaborating on the design of a VR experience to train law enforcement in trauma-informed and victim-centered interviewing techniques when investigating sexual assault.
Mike DeAnda originally co-developed Golden Mart during the early months of shelter-in-place COVID-19 ordinances. After a successful Kickstarter campaign in 2021, this solo tabletop roleplaying game focused on a customer service employee working the night shift as a magical catastrophe down the street threatens the fabric of society was shipped in September 2022.
Nate Matteson led the design team that created the 0xEAE Boost, designed to be a robust, modular, and extensible pedal platform both inside and out.
The NSF-funded Digital Youth Divas is an out-of-school program that engages middle school girls, especially those from non-dominant communities, in design-based engineering and computer science activities driven by a narrative story. The program is a collaboration between faculty in DePaul’s School of Design and Northwestern University.
The Virtual and Augmented Design (VAD) Lab hosts classes and projects to research and develop experimental games on emerging platforms. Lab director, Brian Schrank, Ph.D., is currently leading AR project development with Apple pushing the affordances of ARKit on iPhone. The current VR game project explores deformable virtual surfaces via hand and foot trackers.
CDM is home to several research labs and centers where faculty and students engage in cutting edge research and design.
Grants and programs provide resources for faculty to encourage and support research efforts.
Opportunities for undergraduate and graduate students to participate in research with faculty are available.
Total Solar Eclipse 2024
Jay Margalus , Bernhard Beck-Winchatz and Eric Landahl
As part of their project “Total Solar Eclipse 2024: Engaging Undergraduate Students at DePaul University through High-Altitude Ballooning and Makerspaces,” faculty from the School of Design and the Physics and Astrophysics Department will take students to southern Illinois to launch high altitude balloons with capsules they’ve designed at the DePaul’s makerspace, the
Idea Realization Lab. This is part of NASA’s broader goal to increase engagement in science and space exploration with a diverse range of students.
DePaul Originals Game Studio
Grantor: DePaul Academic Growth Initiative Fund
DePaul Originals Game Studio is an interdisciplinary lab that brings together game artists, designers, engineers, sound designers, and producers to work together in an ongoing large studio experience. Yearly public builds and content packs will be released for public consumption and as a resource for future classes. The studio produces and publishes work that will be shipped to more publicly visible platforms like Steam, Xbox, PS4, and Switch.
Grantor: DePaul Academic Growth Initiative Fund
As emerging technologies present exciting new opportunities to solve problems and shape our future, the need for human centered design approaches, which value ethics, equity, and human needs, is critically important. This grant will launch Push Studio, an interdisciplinary design studio that will involve DePaul University students and faculty partnering with industry professionals (clients) to apply human-centered design methods to emerging technology challenges.
Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.
Digital and tabletop game design, accessible game creation, play and the feminine, interactive fiction, game history, zine-making, witchcraft.
Games studies, queer studies, gender and media, design research.
Game development, interactive media, multimedia.
Game development, hardware, data analysis.
Design, interactive media.
Collaborative technologies, interactive media, information systems.
Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.
Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.
Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.
Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.
Interactive fiction, exploring culture and metaphor with play.
Design, education, game development.
Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.
Design, multi-media installation, art and documentary cinema, photography, photomontage
Graphics, animation, design, branding, typography.