School of Design
Faculty Research & Creative Activity
Students and faculty in the IRL designed and coded 1,700 custom badges for Thotcon, the Midwest’s largest hacking conference. Faculty Jay Margalus and Rudy Ristich led a workshop at the conference about the design and development of the badge, and the code to hack it.
Nate Matteson led the design team that created the 0xEAE Boost, designed to be a robust, modular, and extensible pedal platform both inside and out.
School of Design Talks series invites leading designers who have created innovative responses to the personal, local, and global challenges of the 21st century. Design Incubation Colloquium 5.1 was one of the many recent events held at CDM as part of the series.
Dr. Sheena Erete and her students in the
Technology for Social Good Research and Design Lab are working with resource-strained communities in Chicago to design technologies that support community-led efforts to address issues such as violence, civic engagement, and STEM education. Her research will lead to the design and development of technologies that support community development by amplifying local community assets and initiatives.
The Virtual and Augmented Design (VAD) Lab hosts classes and projects to research and develop experimental games on emerging platforms. Lab director, Brian Schrank, Ph.D., is currently leading AR project development with Apple pushing the affordances of ARKit on iPhone. The current VR game project explores deformable virtual surfaces via hand and foot trackers.
Heather Snyder Quinn’s augmented reality app, Mariah, narrates the stories of historical injustice through the backdrop of significant cultural institutions and the funding that has allowed them to exist.
The NSF-funded Digital Youth Divas is an out-of-school program that engages middle school girls, especially those from non-dominant communities, in design-based engineering and computer science activities driven by a narrative story. The program is a collaboration between the School of Design/faculty Denise Nacu and Sheena Erete, and Northwestern University/Nichole Pinkard.
PUSH Studio is an interdisciplinary design studio led by LeAnne Wagner where DePaul University students and faculty partner with industry professionals and social impact organizations to apply human-centered design methods to emerging technology challenges.
Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.
Digital and tabletop game design, accessible game creation, play and the feminine, interactive fiction, game history, zine-making, witchcraft.
Games studies, queer studies, gender and media, design research.
Human-centered design; participatory design; equity-centered design; social justice; asset-based community design; designing technologies, policies, and practices with communities to address violence, education, health, and civic engagement; HCI.
Game development, interactive media, multimedia.
Game development, hardware, data analysis.
Design, interactive media.
Collaborative technologies, interactive media, information systems.
Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.
UX design, design futures, design fiction, augmented reality, academia and industry collaboration.
Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.
Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.
Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.
Interactive fiction, exploring culture and metaphor with play.
Design, education, game development.
Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.
Design, multi-media installation, art and documentary cinema, photography, photomontage
Graphics, animation, design, branding, typography.