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Craig Miller and Amber Settle are examining how novice programmers learn to reference elements in computer code. For example, many beginning students mistakenly refer to a position in a list when they intend to refer to its value, and vice versa. They theorize that students are relying on habits of figurative communication---a practice that works for people but not machines. Their effort includes the development of effective strategies for instructors so that students succeed in constructing appropriate, literal references.
Professor Daniela Stan Raicu, along with graduate and undergraduate researchers in the Medical Informatics (MedIX) Laboratory, use the power of visual computing to advance research in the medical field.
Assistant Professor Filipo Sharevski has been selected a featured curriculum author as part of the National Security Agency’s implementation of the Cybersecurity National Action Plan (CNAP). The curriculum developed by Dr. Sharevski is one of the first ten to be released nationally on
www.clark.center, a high-quality and high-availability repository for curricular and ancillary resources in the cybersecurity education community.
Intelligent tutoring systems, serious games, natural language processing.
Natural language processing; intelligent information retrieval; agent-based modeling.
Data mining; web mining and web analytics; intelligent agents; web information retrieval.
Bayesian analysis; probabilistic learning; graphical modeling; information retrieval.
Natural language processing; machine learning; information retrieval.
Large scale numerical computations applied to physical; biological and financial systems.
Web mining; web analytics and predictive modeling; recommender systems; information retrieval.
Medical imaging; content-based multimedia retrieval; machine learning; computer vision; data mining.
Data warehousing; large scale analytics; automatic database design; distributed systems; forensic analysis; digital evidence collection, fault tolerance and recovery.
Mobile commerce; usability; user-centered design; enjoyment of computer game play; personality of computer game players.
Information technology and computer science education, including computational thinking, game development and design, gender and computing, online learning, programming pedagogy, and student recruitment and retention, and theoretical computer science, including distributed algorithms, cellular automata, information retrieval, and the firing synchronization problem.
3d and stop motion animation in narrative and experimental styles; sound production and recording; music production and recording.
Communication between deaf and hearing communities; graphics pedagogy.
Social computing, community informatics, designing technologies for local communities to address social issues, facilitate civic engagement, and encourage prosocial behavior.
Cognitive science; computational models of human behavior; machine learning.
HCI, Accessible Computing
IT Education, outsourcing, global IT management, and IT quality.
Director of the Mobile Commerce Research group. Research focus: mobile commerce, user-centered design of mobile applications, user-centered design of e-commerce applications, and hedonic information systems.
Healthcare IT, m-Health.
Security of systems and data.
Research interests are in groupware, virtual teaming, and social media.
Consumer online reviews, systems documentation, systems implementation.
IT dducation and IT in project management.
Programming Languages and systems; foundations of concurrency; language based security; games; types and linear logic.
Programming languages; security; software engineering; and distributed systems.
Programming languages; distributed systems; security; software engineering.
Behavioral Information Security.
Object-oriented architecture; design and framework; model-driven architecture and development; formal methods.
Object-oriented analysis and design software architecture software engineering for pervasive computing.
Applications of algebraic geometry to computer vision; computer science education.
Scientific computing; medical image processing; computer science education.
Formal methods; computer security; network modeling; computer science education.
Cognitive science; computational models of human behavior; human learning; human-computer interaction.
Distributed and wireless computing; computational geometry; graph theory and algorithms; probabilistic analysis of algorithms; computational thinking.
Information systems; information technology education.
Internet QOS protocols; end-to-end performance measurement methods.
Formal methods in protocol development; network security.
Internet of Things; Information Centric Networking; Tactile Internet; Dynamic Sensor Networks; Cyber Physical Systems.
LAN; WAN; protocols; integrated services; information technology; softswitch; VoIP.
Classical and quantum algorithms; quantum information theory; classical and quantum cryptography; distributed systems and information technology education.
Parameterized complexity; graph algorithms; computational geometry; combinatorial optimization; robot motion planning.
Technology and community-based organizations.
Graph drawing, graph theory; combinatorics; complexity theory; computability theory.
Parallel algorithms; disk arrays.
Computational topology; 3-manifold topology.
Data analysis; human computer interaction.
Medical imaging; image processing and computer vision; information systems security.
Information Retrieval; data analysis; artificial intelligence.
Medical imaging; content-based multimedia retrieval; machine learning; computer vision; data mining; biomedical informatics.
Technology and community-based organizations; bioinformatics.
Bayesian analysis; probabilistic learning; graphical modeling; information retrieval; biomedical informatics.